Couldn’t agree more—this isn’t a game, it’s a stress test.
The pace is brutal: cramped maps, hyper-fast movement, cheaters with aimbots lasering you before you even spot them, snipers ignoring bullet drop, and rubber-banding that ruins every firefight. And why shove 64+ players into spaces that feel built for half that?
It’s not just my take—my whole squad, Battlefield gamers since 1942/bad company, quit after a few rounds. This isn’t Battlefield; it’s CoD with vehicles sprinkled on top. Another clone in a genre too afraid to be different. A shame it has to be like this.
Couldn't we get a separate mode (together with the close weapons),
- where player count is based on the map size
- where bullet drop is added as it was before
- movement is slowed down
- Respawns take much more time
- Add a kill cam, from where we can report cheaters directly in the game
- Increase the time it takes to cap points in Conquest
- ...