Forum Discussion
PC players are not disadvatanged. SNAP isnt working as many on here think and most experienced players turn it off because its annoying. I dont understand why you think consoles have advantage. I played more in old gen BF2042 because it was easier for me. Much easier. BF aim assisnt isnt near OP as COD aim assist.
But snap assist on 2042 is brutal
- Luke88gw3 months agoNew Veteran
Is it? I dont use it because it snaps the nearest limp so when you are a milimiter from head it would snap to an arm. Is it unfair? Yes, but in a scenario unexperienced player w/ it vs unxperienced player w/o it. Glad its gone in BF6 but I expect you will see massive amount of console players complaining that they have no chance against PC. I think significant number of console players had it ON simply because only experienced players tweak settings beyond sensivity, so they would notice a difference I guess...
- snOOziie3 months agoNew Traveler
Snaps? Battlefield 6 and 2042 only have a sensitivity slowdown there is no aim correction in the aim assist. The main reason why controller needs the slow down is so you can manage recoil and track the enemy at the same time it is simple as that. Holding back 2 mm on the right thumb stick and pushing across three or four millimeters to the right or left is quite hard we've high sensitivity.
- AchillezBF3 months agoNew Veteran
snOOziie wrote:
Snaps? Battlefield 6 and 2042 only have a sensitivity slowdown there is no aim correction in the aim assist.
No, the aim-assist in BF2042 includes snap assist, a feature that automatically snaps your crosshair to a nearby target's nearest limb when you aim down the sights (ADS). I am very glad this is gone in BF6, and the aim-assist in BF6 seems to be overall better balanced.
snOOziie wrote:
The main reason why controller needs the slow down is so you can manage recoil
BF6 has (at least during the open beta) reduced recoil for controller players. Why would you even need any aim-assist then?
The biggest problem with the balance between the inputs in BF6 is the reduced recoil. It affect much more than your ability to control recoil. It allows players to choose different weapons and different attachments, making overall better builds. They are less dependent on attachments to reduce the recoil, as they get it for free.
snOOziie wrote:
Holding back 2 mm on the right thumb stick and pushing across three or four millimeters to the right or left is quite hard we've high sensitivity.
During the beta it was easier to control recoil with a controller than a mouse, and I play mainly MnK. In my opinion the reduced recoil has to go, the aim-assist is enough.