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Re: Give PC Players The Ability To Disable Crossplay

Let us turn off crossplay.  The amount of cronus cheaters left on console is staggering.  It's impossible to join a game without multiple 10 k/d cronus users now.  Let crossplay be turned off and no "assist" on PC.  That would make it even easier to ban cheaters.  But we know EA doesn't want to ban paying customers.  

22 Replies

  • Painknight's avatar
    Painknight
    Rising Ace
    15 days ago

    To save someone time, let me pass this along.

    EA officially won't allow players to turn off crossplay because they don't want Q times to suffer.  Which sure, it's a valid point.  Q times are faster when they fill the lobbies with the next available player rather than the players who you want to play with.  Yes, they are aware many people want the option, no they don't have any current plans to implement it.

  • Dutchie-Mario's avatar
    Dutchie-Mario
    Seasoned Veteran
    13 days ago

    it should be my decision. If I'm happy with longer Q times in favour off playing with other pc players (aimbot-less and recoilles) then that's my thing to decide and not EA/Dice. I've been a long time player of BF (BF2 and up) but this one will certainly be the last. EA/Dice have killed the franchise for good by making this kind of stupide decisions, let alone the ***** matchmaking. Where are the days when you could run your own servers with your own rules, mods etc

  • admphi's avatar
    admphi
    New Adventurer
    13 days ago

    EA needs to heed their customer's feedback here. Even if the option impacts the ability to fill lobbies faster, then so be it. DICE has filled the gap of empty games by filling it with bots. PC population won't affect crossplay matches as the matchmaking will fill the slots with more players that are from other platforms or with bots. The problem isn't the population, its the matchmaking. Most players won't change their gaming platform just for one title, they are used to what they have. However, it seems like EA want's to push players off the PC platform by delivering a poor quality product and experience. I could go on about graphics rendering for consoles but that's a different topic.

    Activeplayer.io updates the player count on Steam, routinely. There is no denying that the all-time peak is a clear sign of PC players not being happy with the product. Yes, I acknowledge that Steam charts are not the end-all, be-all mother of statistics but it shouldn't be excluded when doing calculations on player populations. I won't deny fad-chasing or experience-hope of a newly released game and successful advertise campaigning. EA delivered on bringing in cash to their company with this game.

    Even now, only roughly 6-7% of players are playing on PC.

    Sales and Player Statistics

    Let's see how well EA did as a distributor of Battlefield 6.

    • TOTAL Launch Sales Breakdown (6.5–7 Million Units)
    • PC (Steam): 56.7% share (Over 3.5 million copies)
    • PlayStation 5: 23.7% share (Over 1.5 million copies)
    • Xbox Series X|S: 19.6% share (Over 1.2 million copies)

    Player-to-Sales Statistical Breakdown 

    • Metric Type                                    | Baseline Number      | % of Launch Units Sold (7 Million)
    • Launch Week Sales Volume      | 7,000,000 Copies   | 100%
    • Estimated Launch Peak CCU   | 1,465,568 Players     | 20.94%
    • Current Active CCU Average  | 81,300 Players           | 1.16%

    By rudimentary calculations, the units sold to the players, and those current playing (CCU) is a whopping 1.16%. That's 1% of people who bought the game, actually playing it. (Remember, launch statistics.)

    Current Player Base

    As for console players, PlayStation and Xbox data isn't tracked publicly. The industry estimates place the total cross-platform player count at roughly 2.5 to 3 times the PC population during daily peak hours. If we do simple math and round the PC players to 47,000 concurrent players and multiply them by 2.5 to get an idea of what the console player base is, we get approximately 117,500 concurrent players. Lets add the 47,000 from the PC platform back into the total count to give us an estimate of 164,500 concurrent players across all platforms.

    We already see the disproportion of the different platforms. Console only crossplay will not suffer as they own the lion's share of the matches and player base. PC players own less than a 1/3 of the player base and will be impacted by PC only when crossplay is disabled.

    Community Split

    Some of you will reply "see, PC players need crossplay to fill matches" but that is not the point we are trying to make here. Even if every platform (PC, XBox, PS) all had independent matchmaking exclusive to their platform, you'd still have the same problem with empty matches and bot filled games. Console only crossplay benefits from a simplified platform and input balances. PC players will see some what noticeable increase in wait times or a game will spin up without players and fill with bots until players join through the matchmaking system. The point being made is that PC players should ALSO have the OPTION to disable crossplay. Again, let me make that clear... the OPTION of enabling or disabling crossplay. Just because a PC player WANTS the option doesn't mean its going to ruin the matchmaking for the ENTIRE player population. We'll likely see PC players re-enable crossplay to get faster matches and that's how it should be. The freedom to choose to play with and against other players, on other platforms. EA shouldn't be mandating how we play with each other. Instead, try to deliver on what the community wants. The thing we want the most of all is transparency, clarity and accountability when they get it wrong. There is a litany of problems with the game that the community gets zero transparency on and we have to feel the pain of game changing balances and mechanics that ultimately cause more problems than solve. Resulting in additional loss of trust.

    Hindsight

    DICE and EA did a fantastic job of delivering on an ad campaign instead of focusing on player expectations and experiences. The glaring 1% player base is enough for EA shareholders wonder wtf just happened. Those shareholders are absolutely wondering what the next installment of the franchise will be if they can't retain more than 1% of the player base from their launch day sales. Seeing the slide with the BF franchise and the other games EA distributes is probably why EA was sold. Rats jumping off a very large sinking ship.

    Feel free to @ your favorite CM or dev. I would certainly like to see more official statistics and EA's response on this ever evolving, and growing sentiment from their customers. Ignoring this feedback may prove costly for EA (or the new shareholders) in the near and long term future.

  • Raansu86's avatar
    Raansu86
    New Ace
    13 days ago
    admphi wrote:

    There is no denying that the all-time peak is a clear sign of PC players not being happy with the product.

    It really isn't. That dropoff was going to happen regardless. Literally happens to **bleep** near every game.

  • d69fd7d9150d78c9's avatar
    d69fd7d9150d78c9
    New Vanguard
    13 days ago

    you sure love defending this game tooth and nail. 

    to go from nearly 700,000 active players to barely getting 50,000 players in less than a year is not a normal player drop.

    Yes player drops happen but not to this degree and it's so funny watching you defend this game tooth and nail day in day out on the forums.

  • Raansu86's avatar
    Raansu86
    New Ace
    13 days ago
    d69fd7d9150d78c9 wrote:

    you sure love defending this game tooth and nail.

    to go from nearly 700,000 active players to barely getting 50,000 players in less than a year is not a normal player drop.

    Yes player drops happen but not to this degree and it's so funny watching you defend this game tooth and nail day in day out on the forums.

    Arc Raiders saw the same kind of drop off. The finals saw the same kind of drop off. Games drop off hard these days. Its pretty normal.

    I find it more weird how much people complain about good games.

  • admphi's avatar
    admphi
    New Adventurer
    13 days ago

    Raansu86 will defend this game if their life depended on it. This troll is in every thread about crossplay and hitreg/dsync/net code thread on here putting blame on the OP. They will find anything to deny just for the sake of denying it if what someone states is true. We need a block feature on the forums so we can ignore these narcissists.

    But they won't step foot in the Season 3 is here! We want your feedback! thread because it's too much visibility into their combative personality. I find it pretty interesting that all they pulled out from my analysis is...

    admphi wrote:

    There is no denying that the all-time peak is a clear sign of PC players not being happy with the product.

    Then the typical pivot to "other games did this" is so tired. Yes, we all see it. We all see drops in player counts for unknown reasons. To compare this game to ARC Raiders is delusional. ARC Raiders currently averages roughly 25,000 to 50,000 concurrent players on SteamDB, a decline of about 85-90% from its historic peak of 481,966 concurrent players hit during its massive launch window in late 2025. SteamDB The game currently retains 5.19% to 10.37% of its peak launch audience during normal hours, jumping up to 14.52% during peak daily activity.

    Yet still no real response on why the option to disable crossplay for PC is mentioned, attempting to derail the topic like they do in nearly every post. They are opposed to giving individual control to others and it gets under their skin.

    Raansu86 wrote:

    Arc Raiders saw the same kind of drop off. The finals saw the same kind of drop off. Games drop off hard these days. Its pretty normal.

    I 100% agree with this statement. That game is NOT Battlefield in no comparison. Compare apples to the sun.

    If you spend any time asking Google for the analysis, you will see that ARC Raiders is doing much better on player retention than Battlefield. EA may have sold a ton of copies but the dwindling player base is speaking loudly. DICE needs to get on top of the major, repetitive bugs plaguing the game. Eventually it will be down to the final hold-outs (its okay Raansu86, you can play all you want and however you want) to which they will end support. My guess is around the end of Season 5. If it goes beyond that, I'll be surprised.

    Let's see what mid to late October looks like for Battlefield 6 and the drastic measure EA takes to cling to the 1%

  • admphi's avatar
    admphi
    New Adventurer
    13 days ago

    Yet here you are complaining about people complaining that they want to see the game be successful by offering feedback and discussion opportunities. Crossplay option for PC players is a huge talking point for players on both console and pc.

  • Raansu86's avatar
    Raansu86
    New Ace
    13 days ago
    admphi wrote:

    Raansu86 will defend this game if their life depended on it. This troll is in every thread about crossplay and hitreg/dsync/net code thread on here putting blame on the OP.

    I've given in dept posts about how networking works and how crossplay has nothing to do with desync. You choosing to ignore facts isn't me trolling.

    admphi wrote:

    But they won't step foot in the Season 3 is here! We want your feedback! thread because it's too much visibility into their combative personality.

    I've posted in that thread.

    admphi wrote:

    Yet still no real response on why the option to disable crossplay for PC is mentioned,

    Because there's no actual legitimate reason for it.

    admphi wrote:

    attempting to derail the topic like they do in nearly every post.

    Pointing out realities like player drop off having nothing to do with crossplay isn't derailing a post. It's just something that happens to pretty much every game.

  • Raansu86's avatar
    Raansu86
    New Ace
    13 days ago
    admphi wrote:

    Yet here you are complaining about people complaining that they want to see the game be successful by offering feedback and discussion opportunities. Crossplay option for PC players is a huge talking point for players on both console and pc.

    I'm not complaining lol. What ya'll are doing is complaining, and the minority of the minority of the 0.0001% of people that use forums isn't a huge talking point. Your average gamer doesn't care about mouse vs controller or whether crossplay is a thing or not. They want their queue times to be fast and they want to just play.

  • Callsign_Vega's avatar
    Callsign_Vega
    Seasoned Vanguard
    13 days ago

    "They want their queue times to be fast and they want to just play."

    And therein lies the problem. BF went from a semi-competitive multiplayer PC centric phenomenon focus to casual aim assist console slop for Bob to play after work with kids screaming in his ear focus in half a decade.  

  • Raansu86's avatar
    Raansu86
    New Ace
    13 days ago

    Battlefield has never been competitive....

  • Callsign_Vega's avatar
    Callsign_Vega
    Seasoned Vanguard
    12 days ago

    Disagree. Competitive is a very broad term for a rivalry to be the best against other people playing the same game. You're trying to say only Esports is competitive, which is incorrect. 

     

    The root word is Compete; meaning:

    to strive to outdo another for acknowledgment, a prize, supremacy, profit, etc.

  • d69fd7d9150d78c9's avatar
    d69fd7d9150d78c9
    New Vanguard
    12 days ago

    battlefield 6 is far from a good game lol. it was only ever good in beta. full release was only ever ok but since then the game has become worse with each patch.

  • admphi's avatar
    admphi
    New Adventurer
    12 days ago
    Raansu86 wrote:

    I've given in dept posts about how networking works and how crossplay has nothing to do with desync. You choosing to ignore facts isn't me trolling.

    What facts would those be? Tell us all, what intimate knowledge do you have about how these matches are created from EA's networking perspective? Be specific because your ragtag network job you have won't compare to the worldwide infrastructure AWS is using. You pretend to know, but you don't.

    Just because you say you work in IT and know the text book diagram of the OSI model doesn't make you an expert on EA's AWS elastic servers an their infrastructure. I, too, work for a global company on their Security Operations Center and have for quite some time. Even working on Data Loss Prevention teams to bring in new vendors and standing up security stacks. Packet analysis is very common and not unusual but lets not flex epeens cuz it really doesn't matter. I won't argue on it because like you, I don't know EA's and AWS's network infrastructure and the NNEs that connect to the Microsoft and Sony DMZs via encrypted connection. There are too many unknows to say that there ISNT a problem with the "handshake" between EA hosted AWS servers, Microsoft's and Sony's protected networks. It's not like some giant LAN game. 

    With the speed of the game and the fast TTK, that info needs to be delivered in a fraction of a second to ALL clients on that game (or server). DICE continues to give us glimpses into fixing the netcode every so often. Even providing an update that they must use "time nudge" to get it as close to real time as possible. This is a subtle confirmation that there is a problem. Forgive the rest of us when DICE confirms there is a problem and is in active break/fix or development and we don't trust the exchange of packet information between all platforms and connected clients. That information quite literally has to travel physical distance. EA's servers are getting it wrong and the players here feel it. So the players offer feedback to try to remedy the symptom by asking for the option to disable crossplay, even temporarily. Who are you to say they shouldn't get what they want?

    The fact is you don't know anything about the ecosystem of the trifecta of EA + SONY + MICROSOFT works to connect all of the players together on AWS, in a shared space. You just assume you do and you present some BS bravado to stroke your own ego. You trust your facts and won't listen to other people's feedback on an open forum. Instead, you troll on.

    Who knows, EA, MS, Sony, and Amazon may be working very hard on trying to figure out a problem they are seeing in their logs, dashboards, and reports. They just aren't being transparent and that's why people come here.

    Raansu86 wrote:

    I've posted in that thread.

    Posted, sure. Contributed? Doubtful. I could waste my time looking at  Member: Raansu86 | EA Forums for post history but it really  isn't worth it. I've got far better things to do.

    Raansu86 wrote:

    Because there's no actual legitimate reason for it.

    The players are not enough of a good enough reason? I'll make it easy for you.  Search | EA Forums Now remember, this is just here, on EA forums. Pop open Reddit, Steam, and YouTube and you can see that there is overwhelming desire for (I just can't figure out why you hate the concept of people having) the OPTION to toggle crossplay on or off for PC. EA said Okay to consoles. 🤷‍♂️

    Console players are also asking for this. If all three camps are saying they want it, EA needs to act in one way or another.

    Raansu86 wrote:

    Pointing out realities like player drop off having nothing to do with crossplay isn't derailing a post. It's just something that happens to pretty much every game.

    It's a talking point to add to the ever growing call for the option for players to separate the lobbies if they choose too, not the reason to convince someone. The more the player base shrinks the more concentrated this becomes.

    If all you want to do is argue, just keep it to yourself and move on. 

  • Raansu86's avatar
    Raansu86
    New Ace
    11 days ago

    You answered your own question. MS and PS are just authentication handshakes, no different from steam. Client > server communication is the same for PC and console once its beyond the authentication handshake where steam/psn/xbl have no involvement anymore which means crossplay clearly has nothing to do with desync because desync is simply a packet loss where the server side has to use lag compensation to guess what the lost packet did similar to how rollback works in fighting games. The obvious difference is console players are more likely to be on wifi, which *gasp* means more jitter and more packet drops. I run across desync against PC users too and I guarantee its some dude on a laptop using wifi.

    Desync is something every FPS game has to deal with. Back in the day it was rubber banding (and BF3 had horrible rubber banding issues, especially in metro). Today they just cut frames and calculate everything instantly to keep things running smoother. Would you rather go back to the rubber banding days or desync for lag compensation? Blaming it on crossplay is just ignorant.

  • Callsign_Vega's avatar
    Callsign_Vega
    Seasoned Vanguard
    10 days ago

    It's not just wifi, it's also that consoles have slow CPU's and network stacks compared to PC's. I mean a console has a CPU comparable to a PC from 15 years ago, so any processing stumbles through the whole system manifests itself across the whole play session. 

     

    Cross-play is an idiotic idea for a first person shooter, especially when it's FORCED on PC players. 

  • Raansu86's avatar
    Raansu86
    New Ace
    10 days ago

    What are you on about? lmao.

    Both the PS5 and Xbox rock 1gig NICs and both of them have custom SoC's based on Zen2 CPU's. No, they're not flagship CPU's, but they are not 15 year old chips. They're modern chips lol.

  • admphi's avatar
    admphi
    New Adventurer
    4 days ago

    8 days... I was gone for 8 days doing far better things than lurking these forums. Maybe you should take a break as well. Judging by the spike in activity from you, this discussion really hits a nerve for you and you're lashing out at the community. I'd watch how you treat others on the forums. Never know when people start reporting you for toxicity and get noticed by CMs. Again, why do you hate the option for PC players to disable cross play? Which question and what part of my question did I ask and then subsequently answer? Are you attempting to surmise that 'networking is hard' so you just shrug and say "that's the proof?" No where did I BLAME cross play as so many people here have complained of unpredictable game play where cross play was suspected. Even console players are saying they feel the same against PC players and are calling for PC players to be removed from lobbies or matchmaking.

    Just spend any time, please, ANY TIME asking Google AI, Gemini and follow the questions it prompts you for. You will get endless references to Reddit, EA Forums, and YouTube where the DICE and EA player support is. Hmm, imagine that. It's almost like the DEV and CMs are actively listening.

    The fact is the Battlefield franchise first introduced cross play with the release of Battlefield 2042. Prior entries in the series, such as Battlefield V and Battlefield 1, kept players completely isolated on their respective console or PC networks. So we are in the second generation of cross play with Battlefield and there are glaring problems. At no point did I claim they couldn't be fixed and honestly, I hope they do fix it.

    No where in your incoherent response did you actually read what I posted about cross platform (not cross play) and elastic, temporary servers. I wouldn't be surprised if you hit Reply before you even finished reading. If that is the case, your narcissism is starting to show. Every FPS game has all of those networking challenges and, at times, can be felt more or less depending on many factors that impact data flow and exchange. But, since you had a hard time in Bf3, you must have been playing it on wireless since I didn't have a problem with rubber-banding. It was the super-bullets and dying around corners that I saw the most of. Those are well known issues with the multiplayer server tick rate of 30hz. 

    I guess I was spot-on with your rudimentary knowledge of networks as you have claimed to have if this was all you can muster. If your best reply is desync is desync, please just move on and stop trying to derail and lock this thread. People want to see change are using this thread for what it's intended for, feedback and discussion. You seem to reject any notion that you may be either completely wrong or just marginally wrong and attempt to invalidate any dispute. I have a 17 year old child that argues "discusses" better than you.

    If DICE is looking to change weapon balance and gunplay for the sake of fixing that core mechanic of the game, segmenting lobbies won't be as hard. I am inclined to believe that its more about leasing out access to Sony and MS for dollars tied to their sales. That makes sense when you recall that PC players were being punished for finding the .ini file setting and disabling cross play for PCs.

  • d69fd7d9150d78c9's avatar
    d69fd7d9150d78c9
    New Vanguard
    3 days ago

    you win the internet. raanus86 has been coming into multiple threads on this clearly to derail the thread with childish commentary. 

  • Raansu86's avatar
    Raansu86
    New Ace
    3 days ago

    I'm not reading all that lol. Enjoy being wrong.

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