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ItsSabashton's avatar
ItsSabashton
Seasoned Newcomer
6 months ago

Levolution needs to be more aggresive

I think BF6 is missing that last bit of flavor to give it some character. This game right now feels too "sanitized" when it comes to the interactions the player has with the environment.

What happened to the innovative gamble that the team took when they went all-in and design key points and structures to be completely warped after enough destruction? Siege of Shanghai is the premier and obvious example with the tower in the middle.

Buildings right now can be destroyed, but only to open up rotation spots or just obvious covers that can be blown open so snipers don't get to hide.

Show some soul with map design. For example, in New Sobek City, a lot of capturing issues where players on the rooftops count towards an obj (which by the way, this is horrible and only soldiers on ground level should count), could potentially be alleviated by just letting us level the construction sites. 

Mirak Valley's construction sites are also prime examples to add more levolution. They are key capturing points that are rather easy to defend with how close they are to each other. I don't think it's fair to just say "oh let us level every building down", but maybe having half of the site just crumble for new angles to get shot from, deny snipers sitting there, etc.

The maps feel like set pieces for us to walk on, with pre-destroyed areas for us to say "ooooh look at this mess". Let us be the ones to create those destroyed areas.

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