Forum Discussion

S_A_B_R_E_3O's avatar
S_A_B_R_E_3O
Seasoned Newcomer
7 hours ago

LWCMS MORTAR

I wanted to share some thoughts on the current state of mortars. As someone who enjoys tactical support roles, I’ve found the mortar system to be surprisingly weak and underwhelming in its current form.

  • Damage Output: Mortars barely scratch infantry even if they land directly on target, which is rare given the delay and spread.
  • Utility vs Risk: Setting up a mortar exposes the player significantly, yet the payoff is minimal. It doesn’t feel like a viable support tool compared to other options.
  • Suppression and Area Denial: Mortars should excel at controlling space and forcing movement, but right now they lack the punch or radius to do so effectively.

I’d love to see adjustments that make mortars more impactful — whether through increased splash damage, or better suppression mechanics. They have the potential to add depth to squad tactics, but currently feel like a wasted slot.

Thanks

3 Replies

  • As someone with joint problems, who cant aim well on some days I thought id be able to use the mortar and still help my team instead its starting to feel like I just have to play a different game considering all the downsides to the mortar. With so much attention that gets brought to you via the mortar symbol being shown like an objective, as well as the extremely low damage, the range of it being unsuited for 2 of the maps, 3 of the maps being such close quarters that a majority of the shots land on roofs instead of people 2 having large 2 maps having no real place you can aim the mortar at due to most of the combat happening indoors. The attention getting brought just causes a large amount of people to come over just to target you, even if you are bottom of the leaderboard for your team, I feel as though I cant play this game sometimes because of it. So I whole heartedly agree with your post, and hope EA takes it into consideration.

  • SkarDungeon's avatar
    SkarDungeon
    Newcomer
    5 hours ago

    A solution I proposed to my friends, was to allow laser designation for the mortar rounds, it would require an additional person, but could make them significantly more deadly without increasing their damage/splash, the threat of a mortar would be significantly higher but still within reason of having the objective marker on the mortar.

  • You basically need a headshot with it to get a kill. Considering how exposed you are when using it, it's excessively bad, so much so that you can't even count any kills as anything more than sheer luck of the draw. And that's not to mention HOW INSANELY USELESS that minimap is to aim with, it even ZOOMS OUT to make it additionally harder to even get a hit when the "general area" isn't necessarily even 2m from the target aim.. if anything it should zoom the map in and or AT LEAST give you a zoom-keybinding to change the minimap-zoom.

    Currently it is no more than a silly way to pass the time.

About Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.2,656 PostsLatest Activity: 7 seconds ago