Major Issues Limiting Skill Gap & Player Count Retention in BF6 Farm Kills Game
Yo EA & Dice,
I’ve been playing BF6 currently at level 120. I’ve noticed several issues that significantly limit the skill gap, affect the player experience, and could eventually hurt the long term health of the game. Experience: COD, Fortnite, BF.
Below is my feedback based on consistent gameplay, along with concerns I’ve personally experienced, seen from streamers, players, and the wider community. And before you say “skill issue,” Fortnite is favored to mouse & keyboard, so you need to be good on controller and not rely on aim assist to keep up, especially in seasons where guns don’t have a scope and you have to bloom fight/tap fire and outplay a m&k player.
1. TTK Is Too Fast, Little Room for Reaction in Close Quarters
Right now the TTK is so fast that gunfights feel predetermined. There’s very little ability to react, outplay, or recover once you start taking damage. This removes a huge part of the skill gap. This also encourages camping. Also give players a hardcore mode for those who want the ultra fast TTK game mode.
2. Headshot Multiplier Is Too Low
Body shots currently outperform headshots. There is almost no reward for being more accurate or aiming for the head besides a sniper. Increasing the headshot multiplier a bit would immediately raise the skill ceiling and reward precision. Make the game more realistic, and this will also make snipers less overpowered and more balanced. This will also make hollow and synthetic bullets useful and not a waste of points. Now let’s cap DMR to 2 head shots a kill because then you get rid of snipers.
3. Helicopters and Jets Are Extremely Hard to Control on Controller
Aircraft feel nearly unplayable on a controller: Controls are too stiff or too sensitive, radar doesn’t function properly, and there’s no sense of awareness when flying. This discourages players from using vehicles that should be part of the Battlefield identity. Someone who is new should not struggle just to fly with out crashing.
4. Footstep Audio Is Almost Non-Existent
In multiplayer, footsteps are extremely hard to hear. Audio clarity is essential for awareness, especially in a fast-TTK environment.
5. Tanks Need Louder Audio + Better Visibility on RedSec BR Map and the Die quickly.
Tanks are extremely powerful, but they are too quiet and don’t appear on the map consistently. For balance: louder engine sounds and always visible on the map. This would make tank encounters less frustrating and more fair. But in multiplayer they die super fast in a 34v34.
6. Movement
Movement feels restricted. I understand the focus is to be a realistic game, the limited sprint speed makes maneuvering, repositioning, and escaping nearly impossible in gunfights with the fast TTK. Increasing sprint could drastically improve flow and combat flexibility. Remove sliding/jump-shooting that’s belongs in Fortnite and COD or increase the movement penalties so you can’t shoot your gun while doing those movements. Make sprinting a bit faster and add stamina bar for realism and balance. If TTK was lowered the current sprint speed isn’t an issue, in redsec it’s fine due to plates lowering TTK.
7. visuals
its hard to see anything. That’s it. To much visual clutter
8. Maps
Every map is just constant action from every angle—you push one lane and immediately get shot in the back, hit by a tank, or caught in crossfire from three different sightlines. There’s no real flow, no safe spacing, no moments where you can reset, rotate, or set up a flank. It feels like the maps were designed to keep you in nonstop fights instead of letting players use positioning or game sense. There’s no possibility to actually control your engagements, create spacing, and make plays. In BF6, it feels like maps punish you for trying to do anything other than sprint into the meat grinder. My cortisol levels should be studied after spawning and dying a few times in a row without any breathing room.
9. Aim sensitivity.
Im a controller player, that being said aim assist is OP when you don’t need much recoil control because of aim assist. If we wanted strong aim assist we would play COD. I beleive a nerf where it’s not as sticky so players need gun skills for recoil control and tap fire. Maybe because I come from Fortnite but I have seen a lot of people complain about this issue and feel it myself. But for now now I will abuse it and vaporize everyone with the TR-7 sorry not sorry 😂
Addressing these issues would: Create a real skill gap create a player retention as players feel progression of getting better at the game, Reduce frustration for new and high-level players, Improve long-term retention overall and Help the game reach its full potential. Right now this game is set up for anyone to pick up the game and farm kills by being a turret with not much skill. I know not everyone on here is a gamer who plays competitive so let’s add more full casual modes with bots as it helped me integrate me into multiplayer.
These changes could push it from “good” to a truly great Battlefield experience, especially for those who love to play competitively especially since EA is looking to host competitive tournaments now.
Thanks for reading and for continuing to work on the game.