Forum Discussion
This is battlefield, not fortnite. Most of the things you are complaining about are what battlefield players want.
We want rich battlefields that look realistic.
We don't want superfast sprinting, and many old timer BF players really don't like the unrealistic sliding already in the game; we do want grounded movement similar to how a soldier wearing 80 lbs of gear would move.
Helicopters and jets are fine for many, I personally don't fly, because the controls are hard and I don't feel like mastering them, but there are many who fly well with them. This seems like a skill issue to me. I'd say helicopters could use a mobility buff though, they are not agile enough, which makes them easy pickings for good rocket launcher users.
I hear footsteps fine, as long as there is not a loud din of battle going on; why do you think footsteps should override the sound of explosions and loud gunfire?
I agree tank/ground vehicle audio could probably use a tweak in some cases; there are times it is fairly quiet around me and a tank somehow quietly sneaks onto the point. Other times, I can hear tanks perfectly fine, even when battle is loud. So this may be more of an audio bug.
I agree headshot multiplier is too low for most guns...SVK doesn't need a headshot multiplier increase though; it already is a near OHK with hollow points (99 damage), this would put it into semi-auto sniper category instead of DMR if it were any stronger.
TTK is fine in the game; we don't want bullet sponges in battlefield. Matter of fact, many of us prefer hardcore mode, where it is even faster (60% health).
You already have Fortnite, other players have CoD. Stop trying to turn battlefield into a game it isn't.
Yeah the typical BF boomer comment. You think they should take the advice from dudes putting in 4 hrs a week to sit in a corner of a building prone to play the game because its too fast??. Your precious battlefield wouldn't exist if it didn't adapt to the market.
Obviously they have to keep an identity or they would lose some following but i mean come on man, you got the BR and the flashy pink flannels and **bleep** they clearly have moved on.
Maps are cool even though they play like **bleep**, but the dull **bleep** filters that they use, make them hard to enjoy and visually see people.. I don't play on 60 fov, and speaking of FOV why did they change it in this game from vertical to horz?
Audio is **bleep**.. but like you said you want to be immersed with the explosions and the engineer welding the tank from a block away, i get it, but i have to treat the audio like the graphics because they think i want to stare into the sun instead of playing the game. It's sad that i have to disconnect my $200 dollar amp for my headphones because apparently 7.1 means i need to hear battle benny jerking himself off in the jet 14 miles away instead of Roller randy racing behind me with his 100 lbs LMG.
And movment lol, you want it like BF4 where everybody did that jumping air walk glitchy b-hop **bleep** that made it seem impossible to hit somebody. Consistent 2ft slide is fine.. I loved the bf5 slide but that was a little much.
There are issues with the game dude stop making cod and fortnite references to people.
I prefer a smooth and consistent gameplay over how cool the **bleep** reflection off of my boots look.. After BF2042 and now this, they clearly forgot what mouse input is.
.02 percent plays hardcore so it's not really the same experience of the community to be fair..
- JuanWickOG2 months agoSeasoned Rookie
Theres currently no issue with mouse input only netcode issues. This is coming from professional BF6 players on m&k not from me I’m on console.
I get they marketed this game for the non gamer boomer to camp and farm fast kills with not much skill I get what they did here. That’s not where the growth and trends in fps are in a fps shooter take the top successful shooter games by current player count and retention and they have skill gap.
I will not stop making COD and Fortnite references 😂