Been playing Battlefield since Bad Co 2 and an artillery Army veteran, so naturally I've always gravitated towards Mortars in the franchise. And here's my feedback after finally unlocking and testing them in several play sessions and match types.
- Do not like when on Defense Mortar's cannot be deployed within our Spawn when our team's back's are against the wall
- Miss the ability to Hold Left-Trigger to see mortar's splash in realtime where the camera follows the round to it's impact like in the past, it was awesome to see the impact of our mortar strikes
- I preferred the 3rd Person mortar perspective of past, but if we retain 1st Person please add a controller rumble and camera shake with each volley for immersion
- Remove the 3d World Spotting of the Mortar position, there's no need to expose mortar firing points beyond the mini-map, except for hardcore where there's no mini-map
- HE rounds don't do enough splash damage to infantry and deals only a piddly 5 points of damage to vehicles, that's not respectable at all
- HE rounds should do more damage to vehicles & infantry
- Add Air-burst timed fuses for anti-personnel like we had in BF1
The take away: Mortar's need to be buffed and should be similar to how they were in BF1. Back then the balance was perfect. Mortars were devastating, as they should be, and still could be countered from opposing force pushed-on by the firing position or by being counter mortared. BF6 Mortars are not useful and until they receive those buffs aren't worth using.