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Aquila_Invictus's avatar
Aquila_Invictus
Rising Hotshot
1 month ago

Movement blocked by items that should easily be pushed out of the way

I mean who is going around the maps and bolting plastic lawn chairs and standing lamps to the ground?  would like to see light items be able to be pushed around rather than stopping us dead in our tracks at some point in the future.

7 Replies

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    1 month ago
    jamreal18 wrote:

    For example when I try to prone, my character seems to be moving by itself without me moving it.

    Yes, that can happen when your character is in a spot that can't contain the full model when prone. The game will slowly move you until there's enough space. 

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    1 month ago

    Thanks for the additional info and examples, everyone. If anyone has more video examples, please feel free to share them here, especially with the map, location, and object involved. Thanks again!

  • The best part is, i think the stuff is only on your screen, not the enemys. 

    https://youtu.be/23cA4XudmEY?si=ufMleNMg_FPf0KfF&t=323

  • Im glad somebody said something because im always stuck! Lol

  • I don't know if its relevant to this topic but my character often move by itself. For example when I try to prone, my character seems to be moving by itself without me moving it.

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    1 month ago

    Thanks for sharing your feedback. We’ll pass this feedback along to the team. If you have any particular video examples, feel free to share in this thread. Thanks. 

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    1 month ago

    Man, how many times have I found myself unable to move out of the way of incoming fire because of a small table…

    For me the issue is that what moves and what doesn’t isn’t always coherent. Sometimes you can waltz through a bunch of clutter, sometimes one single object will leave you stuck. 

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