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They aren't getting rid of Closed to begin with, and it's more that the data said there's very little difference between the matches and what players do. They admit more revives happened in Closed, but a fair point there is that it likely stems from more hardcore and veteran players going there who will more likely be ones to revive and play objectives. Open players still gravitated towards class signature weapons like Recon with snipers, the only "meta" gun was the shotgun which like prior games is a universally accessible weapon regardless of class so it largely was a balanced field.
I myself was highly skeptical of Open, as was another good friend of mine who staunchly though it'd kill the game. We both played both weekends and at the end of it went "wow its actually... fine and not a problem." ofc take it with salt blah blah cause anectodal, but it is the truth of my experience.
As for the menu hiding thing it's more than likely it was a bug or so given it got put in a more proper spot within a day. Stuff happens, and it likely wasn't intentional manipulation of all of this.
End of the day you can play whatever you want, but idk man maybe take it easy and chill because it's just a game and so far it hasn't been egregiously unbalanced with Open so the only seemingly real reason to keep it closed is for the sake of tradition.
- R1ckyDaMan194 days agoSeasoned Ace
So why did open weapons get a playlist for each mode front and center while closed ended up a shared playlist for conquest and breakthrough meaning if you wanted to play conquest only in the 2nd beta you had to play open.
Also closed was still shoved off to the side, they advertised open as the default mode.
There is no way dice are going to give equal playlists to open and closed, closed will have a mixed playlist just like the 2nd beta is the most likely outcome.
- cementerydriver4 days agoNew Ace
personally I wouldn't mind it as much if they did a better job at balancing the classes, as it brings out problems that already have been made in 2042 by adopting an open weapon system. I don't have a problem with the shotgun, I actually like where the shotgun is at and weapons overall are being worked on and I like what they are doing but I need to try it before i give my opinion on that. My issue is with the classes as they are very unbalanced and open weapons emphasize this. Assault gets 2 weapons, beacon, and ladder regardless of the path you choose. Support gets infinite ammo and heals but fire support is just better at resupplying. Engineer is decent but recon gets better what? spotting? Not to mention spec ops path is practically pointless, this bothers me and close weapons would help this issue but instead we have to play second fiddle to this and wait for someone to make it and hope we find it to play it, when we should be enjoying conquest on the first day. New players are already getting Battle Royale and the other one so y can't we enjoy the base game, it honestly frustrating specially when they do things like the ones stated in the post or comments.
I'm not saying people shouldn't play the game because despite its faults, bf6 has shown BF potential and what most of us love in this game, but its also frustrating that after all this time they are trying to bs us, and no i don't believe it was a bug. Standard conquest should have been close weapons and they should have added open weapons as optional so people can try it for what it is and if they still want to play open then they have several options to chose from.
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