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They aren't getting rid of Closed to begin with, and it's more that the data said there's very little difference between the matches and what players do. They admit more revives happened in Closed, but a fair point there is that it likely stems from more hardcore and veteran players going there who will more likely be ones to revive and play objectives. Open players still gravitated towards class signature weapons like Recon with snipers, the only "meta" gun was the shotgun which like prior games is a universally accessible weapon regardless of class so it largely was a balanced field.
I myself was highly skeptical of Open, as was another good friend of mine who staunchly though it'd kill the game. We both played both weekends and at the end of it went "wow its actually... fine and not a problem." ofc take it with salt blah blah cause anectodal, but it is the truth of my experience.
As for the menu hiding thing it's more than likely it was a bug or so given it got put in a more proper spot within a day. Stuff happens, and it likely wasn't intentional manipulation of all of this.
End of the day you can play whatever you want, but idk man maybe take it easy and chill because it's just a game and so far it hasn't been egregiously unbalanced with Open so the only seemingly real reason to keep it closed is for the sake of tradition.
So why did open weapons get a playlist for each mode front and center while closed ended up a shared playlist for conquest and breakthrough meaning if you wanted to play conquest only in the 2nd beta you had to play open.
Also closed was still shoved off to the side, they advertised open as the default mode.
There is no way dice are going to give equal playlists to open and closed, closed will have a mixed playlist just like the 2nd beta is the most likely outcome.
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