Forum Discussion
I'll add some of my own feedback here. And hopefully EA will read it and pick up on it.
To start with the positive. I think they put a lot of time in this map to design, which you can clearly see in the details. However, I have a feeling the developers were too busy when designing the map to aim for a certain way to play or not play the map (although that is part of their job).
Agree with you completely on the NetCode and Hitreg. Been experiencing the same. I have crossplay turned off and only play on PS5. Same experience as you describe.
I am not a Dominatation or Death Match player. Tried it again. Not my thing. So cannot say too much about the Nightfall. Although it could definitely add something to the gameplay component.
I played the map only on Conquest. It's decent. But a disappointment if you introduce it (like EA did) as the next Metro or Locker. It just isn't for several reasons.
- The main one being that it has so many corridors and ways to get around and it is so spread out (for a map without vehicles) that there is no single dominant chokepoint where the actions comes together (in meat grinder style).
- There is almost no space around most of the objectives to actually take cover and try to defend the objective. If you do try than (since there ar all of these corridors and ways around) it is a matter of seconds before you get shot in the back.
- Due to these points there rarely is a concentrated area of action, if there is you get killed fast and so miss most of it waiting on the spawn screen.
- I think one possible and partial solution for this would be to also have this map available as Breakthrough, which would allow for concentrated action per objective with all players at the spot covering all corridors. Maybe add some VL7 gas here and there to at least give some cover at the objectives.
In comparison I feel the Contaminated map felt more of an addition and a better overall map than Hagental. It definitely isn't the next Metro or Locker (I would love to see those making a comeback in BF6).
- MjrWalker4 hours agoRising Veteran
Completely agree, other than the details. A lot of these assets are recycled from other maps or REDSEC. It feels like an afterthought.
(Also my original post was based around CQB Nightfall, but since then I've tried conquest which is equally bad).
It honestly feels even worse.
Sure we can drone or blow up walls, but what's the point? They get destroyed extremely quickly, and having to use anything other than sniper on recon reduces your weapon skills for that class. So why would you want to play as engineers or recon on this map? It's pointless. Id rather go outside and level those classes up properly. Sure you can blow up walls, but it doesn't change the choke points and areas where teams end up neck and neck. Plus with the team imbalances, the match is over in 5 mins anyway.
As someone who bought skins, bought season 1 and 2 pro and gets twitch drops, I'm making sure to avoid this title at all costs after I'm done with the pass.
What a letdown.