Forum Discussion
Hi there,
I understand that holding high-ground positions on the map can significantly affect other players’ gameplay experience. There have also been similar discussions within the community, and the team has previously made related adjustments.
Update 1.1.3.0
- Adjusted Conquest and Escalation capture areas on Manhattan Bridge so objectives can no longer be captured from rooftop positions.
- Extended rooftop out-of-bounds areas on Empire State, Manhattan Bridge, and Saints Quarter.
Update 1.2.1.0
- Fixed an issue in Sabotage where attackers could reach elevated positions and spawn-camp the defending team on Blackwell Fields.
- Fixed an issue on Siege of Cairo where players could reach the top of buildings in Sector D3 using the Deployable Cover gadget.
- On Manhattan Bridge, fixed an issue where players could stand on top of the bridge, creating unintended gameplay advantages.
- On Empire State, fixed an issue where players could capture Point B (Sector 2) on Breakthrough from an unintended upper floor.
Thank you all for the discussion and suggestions. We’ll continue to monitor the feedback.
Thanks for that reply. The changes have been noted and not being able to capture the obj from the higher up position was a welcome change. It hasn't really changed the core issues though. Right now, the only counterplay requires a scarce resource (your own helo with a savvy pilot, either gunning down the trespassers AND getting the spawn gadget, or people jumping down and winning their duels), and I would say that's a point of design that should generally be avoided.
Of note, other BF titles have had high up positions that couldn't be reached without a chopper. However, they have seldom been as advantageous as they are on this map, and the gunplay in BF6 renders the issue considerably worst: with the current crop of laser guns, shooting from one of those positions is incredibly efficient.