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flcrm's avatar
flcrm
Rising Veteran
28 days ago

Opposing Sides

As I understand it, in BF6 the opposing sides are the U.S. and some abstract private military company. In my opinion, that’s a dull and implausible storyline straight out of the last century, with cartoonish and unrealistic villains like Doctor Evil, the Umbrella Corporation, and so on. Or just a copy-paste from COD: MW2.

Why not use NATO and its satellites on one side, and BRICS+ on the other? I think that would be a much sharper and more provocative geopolitical narrative, which also has far greater potential for future  game passes and global location coverage.

Such a conflict allows the use of real alliances, technologies, and doctrines—not fictional factions with no history or motivation. The so-called West and East aren’t just a bunch of flags, but entire ideological and economic blocs, each with its own interests, allies, and internal contradictions. This opens the door to a more mature and layered narrative, where there are no clear heroes or villains.

Moreover, this kind of setting enables asymmetric gameplay: different styles of warfare, unique weapons, cyber operations, proxy conflicts, information warfare. All of this makes the game not only more realistic but also deeper in atmosphere.

If the developers want to reignite interest in the series, they should move away from formulaic plots and embrace what truly resonates with the world today. Then Battlefield could once again become not just a shooter, but a true military epic of the 21st century.

4 Replies

  • Chris_Hawkner's avatar
    Chris_Hawkner
    Seasoned Veteran
    28 days ago

    Countries don't quite like being seen as the bad guy. China was very much not happy about portrayal in BF4 for example. You can also still tell a striking and provocative and interesting story without the same old cast of real world adversaries. Make it fun, make it interesting, lets explore ideas like a global protectorate PMC that amasses power to rival that of NATO that likely has ulterior and nefarious motives for its effective global domination. 

    I'm playing battlefield to shoot guys, not consider the financial ramifications of sanctioning France for leaving NATO in this story or debating in the UN about what to do over Pax Armata. I'm gonna instead just go blow up a building while thinking of limp bizkit. 

    Sometimes you gotta suspend disbelief and just go with the flow man.

  • I can agree, I’ve always been a fan of an interesting backstory, like in Battlefield 3 or Battlefield 4. Having an abstract enemy just feels off to me. I know it doesn’t matter much to most players, but personally I prefer not having vague or undefined enemies.

  • PvtJohnTowle's avatar
    PvtJohnTowle
    Rising Adventurer
    27 days ago

    Really well said. I completely agree that the current setup — U.S. vs a generic PMC — feels uninspired and kind of hollow. It’s not that the idea can’t work, but without meaningful backstory or clear ideological contrast, it just doesn’t carry the weight that a modern Battlefield experience could (and should) have.

    Using real-world blocs like NATO vs BRICS+ or a similar geopolitical divide would not only feel more grounded and relevant, but it also opens up the gameplay and narrative in interesting ways. Asymmetric warfare, different doctrines, proxy scenarios — it’s all incredibly timely and would set Battlefield apart from other shooters that just slap two generic factions together and call it a day.

    I get that using real-world alliances can be risky from a legal and political standpoint, but even something lightly fictionalised based on those structures (like how Arma does it) could still create the depth and immersion you’re talking about.

    Battlefield has always done best when it leans into realism with a sandbox twist — not when it tries to be a movie script or a COD copy. A grounded global conflict, with shades of grey and real strategic contrast, could really set BF6 apart and give the series the identity boost it needs.

    Thanks for bringing this up — more players need to push for this kind of ambition from the devs.

    PvtJohnTowle

     

  • I've been struggling to tell classes apart, which is a problem by itself but the pmc forces just look like specialists from 2042 no real coherent uniform or identity.

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