Progression Over Gameplay: How Battlefield Lost Its Identity
Thank you DICE for locking basic customization behind game modes many players don’t enjoy. Camouflage should reward skill or achievement — not force participation in content players actively avoid.
Thank you for turning weapon progression into a grind that gives early adopters and heavy grinders a gameplay advantage. Competitive balance used to be one of Battlefield’s strengths.
And thank you for replacing team-oriented objectives with personal “challenges” that pull players away from squad play — the very thing that once defined Battlefield.
Battlefield used to reward teamwork and strategic play. Now it feels like progression systems and engagement metrics take priority over gameplay.
I’ve been with this franchise since the first game, BF1942. I’ve stayed patient, hoping each installment would recapture what made Battlefield special. But at this point, I’m stepping away. The direction the series has taken no longer resembles the game I once valued.
I genuinely hope you reflect on what made Battlefield stand out — teamwork, balance, and player-driven moments — and reconsider what path the next game should take, (please not another cash grab, have some pride for gods sake).
Signing off, disappointed but not exactly indifferent.