Rangefinder: A Design of Convenience and Disaster 《测距仪:便利与灾难并存的设计》
The rangefinder is undoubtedly a powerful function. It can automatically reset the crosshair within one kilometer, making the sniper rifle almost "shoot wherever it points". When the zero button of the rangefinder is bound to the weapon zoom button, the entire sniping process is smooth and natural, the sniping experience is greatly improved, and the entry threshold is significantly reduced.
测距仪无疑是个强力的功能。它能在一千米以内自动归零准星,让狙击枪几乎“指哪打哪”。当测距仪归零键与武器缩放键绑定后,整个狙击流程顺畅自然,狙击体验大幅提升,入门门槛也被显著降低。
However, problems soon follow. As a long-range support weapon, the sniper rifle isn’t designed for close-quarters combat. When the rangefinder makes sniping too easy, players tend to stay in the back and scope comfortably instead of pushing the front line.
然而,问题也随之而来。狙击枪作为远程支援武器,本就不适合近点冲锋。当测距仪让狙击变得过于轻松时,玩家更倾向于在后方“安心开镜”,而不是参与正面推进。
Especially when both sides are evenly matched—or when one side starts to fall behind—teammates often give up on capturing objectives and retreat to play sniper instead.
尤其是在双方势均力敌或一方处于劣势时,队友常常会放弃目标点位,转而集体蹲后玩狙击枪。
Worse still, the combination of thermal scope, rangefinder, and suppressor turns the game into a full-blown “sniper war.” Map design becomes meaningless, pacing collapses, and the match loses all tension and flow.
更糟的是,热成像、测距仪、消音器这一套组合彻底把游戏变成了“狙击大战”。地图设计被削弱,节奏被打乱,整个战局失去应有的张力。
Developers should consider greatly increasing the attachment cost of the rangefinder so it’s no longer a “must-have tool.” Or better yet, revert to the traditional manual range estimation system—bringing skill and experience back into sniping. Only then can the battlefield regain its diversity and fun.
建议官方大幅提升测距仪的配置点数,使其不再成为“标配神器”;或者干脆回归传统的密位测距方式,让狙击重新需要技巧与经验。只有这样,战场才能恢复原本的多样性与乐趣。