e2afb0b4784fac87
3 months agoSeasoned Novice
REDSEC Sudden SBMM
REDSEC
Is it just me or what, but today the lobbies are super sweaty..I’m sure, I’m not the only one feeling / experiencing this?..isn’t there supposed to be no SBMM?
REDSEC
Is it just me or what, but today the lobbies are super sweaty..I’m sure, I’m not the only one feeling / experiencing this?..isn’t there supposed to be no SBMM?
They never said there is no SBMM. SBMM is part of matchmaking and is tuned depending on the mode. Everyone who played older BFs notices if a lobby has SBMM. If you really think there is no SBMM in Battlefield after all the drama with BFV ("we felt new players quit too quickly, so we made TTK longer"), you may believe into Santa Claus.
"The only time SBMM comes into play is when all of the first 3/4 criteria aren't met. I think it's Ping, location, games needing filling, and then SBMM in that order"
So if there are plenty of folks with an adequate ping in your region, a server might well fill totally based on SBMM?
Anyway, I've read a dev say they don't do SBMM like CoD, they do team SBMM (or in the case of RedSec, squad SBMM), ie. the players are all assessed due to performance criteria, but that is used to balance one team against the other, not to make a whole lobby of people of the same skill.
You end up with teams that have a wide range of skill levels but each team should have the same overall ability so as to make the match fair, but each encounter might be far from fair.
What I think though is that they are employing some kind of win-lose retention-based algorithm.
It was only discovered - a few years ago - because EA patented the design.
It basically says that they think players play longer if they have certain win-lose sequence/ratio regardless of how fair the games are, so the algorithm makes sides depending on who they want to engineer a win or loss for, not on trying to make it fair.
The other attractive part of that for EA/DICE is that it is much easier to arrange a one-sided victory/loss than it is to try and arrange a fair match.
The bad part is that a lot of players would rather lose and have a close/fair game than win a boring one-sided match.
Certainly I've noticed that, even though BF6 doesn't allow team-switching and it punishes people who quit (no XP) and it re-forms sides every match, it still doesn't manage to have better balance than BF1 which didn't do any of those things.
This is why I'm concluding there must be something else at play other than wanting to make even matches.
Either that or their matchmaking system is utterly rubbish.
Neither is a good look for EA/DICE.
My last normal match was on Wednesday this week in Redsec. Since then, my friends and I have only been getting lobbies where sometimes we can’t even move. My skills haven’t changed — I’ve had a steady 1.0–1.1 KD since the game’s release. So if this continues, unfortunately I’ll have to quit the game, even though I really enjoyed the first week.
Yeah, in the last few days I've noticed a lot of sweaty players all of a sudden across the whole game. Now I'm struggling to get kills without being killed almost immediately. I'm turning crossplay off to see if that helps at all.
The net code isn't helping either. Lately I've been lagging and rubber banding all over the place to the point where it's virtually impossible to play or do anything, but yet others can kill me no problem.
I was doing decent in Redsec at first, but now I'm getting killed easily and getting stuck with horrible teammates that refuse to play the objective in Gauntlet.
Even my friends are saying that they have turned it up, so it’s definitely just me feeling this. Same as Verdansk when it came back, first few days without and then BAAM, cranked up SBMM to the MAX.
Everyday now the games are super sweaty still, it was not just the other day. Even GAUNTLET is freaking sweaty, I was really hoping for a much more relaxing experience compared to a sweat fest in Redsec. I stopped playing Warzone cause of SBMM.
It should be just ping and location and then complete random lobby regarding skill.
SBMM just kills the vibe and will kill it again!
There's likely some degree as you ultimately NEED it to have any game matchmaking work (and has been a thing since the start with Halo 2).
Could also just be that people are figuring out the game and collectively getting better now that the dust of its drop is settling. Could ALSO just be a rough session that you hit and you were just unlucky.
I’m really enjoying the casual mode as I’m new to battlefield but of late I find casual server is very sweaty. I don’t understand. I was really enjoying it now I’m not.
The_DoctorsWife1 wrote:Felt like a higher power had it out for me lo
Certainly feels like that some days. I wouldn't be surprised if turning off crossplay only helps for so long though...because TMK you can play on PC through Gamepass and you appear as a Xbox player (100% please correct me if I'm wrong).
I also wouldn't be surprised if Cronus has developed ways around the detection software either.
I've run into full blow rage cheaters that make no attempt at trying to be casual. One dude in particular was recon, anyone within view was dead even if they were full sprint through smoke it was an immediate fatal sniper headshot, quite a few people in my team called it out too now just there I was playing breakthrough immediately lasered to the head from across the road in siege of cairo as soon as I climbed the stairs on the attacker side.
I think it's just time we either accept it for what it is or find something else to play, It's just like Escape from Tarkov in that regard.