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llHVTll's avatar
llHVTll
Seasoned Adventurer
2 months ago

Redsec/Multiplayer Feedback

  1. Takes way too much damage to kill in redsec.... really in the game period... you guys need to investigate hit registration..... if a players health is 100Hp it shouldn't take a mag to kill at 25 to 30 meters.
  2. Make the guns do the exact damage yall claim the guns do under 50 meters. Shouldn't be getting 12dmg hitmarkers  from a weapon with base damage of 25dmg on a player that's right in front of me.
  3. Matchmaking is a joke. Why put the level 3 and 5 cod players on my team while I go against the Battlefield veterans😂
  4. Enough with the cod skins. Keep battlefield authentic add more spec op type uniforms... offer elite skins. And please cuff the pants in the boots! Very tacky 
  5. Boxes should respawn in redsec. There's not enough loot especially being redeployed mid game. Everything is gone.
  6. Where's dice LA? Give us Dice LA back! Lol

3 Replies

  • Ariadrenaline's avatar
    Ariadrenaline
    Rising Newcomer
    3 hours ago

    The main thing people overlook about Redsec ttk is that bullet penetration actually matters a lot if you want faster kills. The more penetration it has, the less damage you do to the armor and the more you do to the player. Also, hitting the arms, face, and legs bypasses the armor almost entirely, so try to avoid hitting the torso as much as possible.

  • TTK is just fine in Battle royale it suppose to be that  way. And it makes the game better  . In the normal modes its to fast.

     

    I think a smaller map and a resurgence type mod  be good  along with big map

     

     

  • Please correct me if I'm wrong, but I believe you need to shoot through 200 hp if you account for 2 armor plates. In addition to that, weapon balance seems to be slightly tweaked, so you may need more bullets to kill.

    This means that it's not uncommon for a gun, even at close range to require 8-10 bullets if they are not headshots. At a distance the damage drop off kicks in and it could require about double that amount. 

    Damage drop off tends to affect BTK/TTK after roughly 20 meters for many of the guns in the game.

    Add hit detection issues due to 80% of a BR game running at 30 hz, to the equation and it could require far more. If they'd just make it 60 hz, it'd probably feel like the TTK was sped up. 

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