I concur. It should be a new standard for shooter games released on console and have Cross-play with PC. Here we should have some settings that Jibb Smart set the standard. Oh, and when the Gyro is active, Aim-Assist should be disabled.
Active Mode: When the Gyro is active by having it always on or Aim Down Sights only.
Sensitivity: The game measures the gyroscopes in real-world degrees and multiplies it to the game's camera. Set the sensitivity to 1 means the camera changes direction by the same amount of degrees as you tilt the whole controller. Setting it to 2 means the camera moves twice as fast, like a 90-degree controller tilt = 180-degree camera turn. There should also be sensitivity multipliers based on different scopes.
Vertical/Horizontal Ratio: A setting to reduce camera's sensitivity horizontally or vertically. Often by ratios or giving Horizontal and Vertical their own sensitivity values. Most players often reduce vertically because looking left and right has more advantage, and it helps stabilize aiming to reduce any jittering noise.
Gyro Smoothing and Tightening: If a player tends to have shaky hands, there should be settings to smooth and average out jittering noise, as well as slowing down the gyro within a certain amount of degrees per second. A dead zone setting could also work.
Flick Stick: A new way to use the right stick that instantly snaps the camera to the horizontal direction where the stick is pushed within a 360 degree radius. Pushing the right stick 90 degrees snaps the camera to the right the same amount. Pushing the stick down would do a 180-degree camera turn.
Gyro Ratcheting: Holding down a button or touching the touchpad temporarily disables the gyro until after your hands readjust to a natural position and let go of the button or touchpad. If it shares a button with an action, there should a setting threshold of how many milliseconds to use the Gyro Ratcheting, and a simple tap would do the action. Optional, but highly recommended, as it emulates lifting a mouse to pause the input.
Camera Recenter: A button where the camera resets on a neutral position looking at the horizon. Optional.
Gyro Space Orientation: The gyroscopes have 3 degrees of freedom, which are Yaw, Pitch, and Roll. This setting depicts which motion inputs are used based on orientation of something. It means changing the camera left or right if you either tilt the controller side to side like a little steering wheel on your lap or desk, or roll on the controller's side. It depends if you use the controller flat on your lap, or face-to-face with your controller, and also depends if the game is on console and PC, or a handheld device, or using real-world gravity as reference.
PS5 Auto-Calibration: On a system level, the PS5 has it always on by default. It calibrates the gyroscopes in case if the zero point is drifting. Unfortunately, it could lead to false-positives when a player tilts the whole camera slowly and drifts the Gyro back to the original position. Now, Fortnite has now offered a solution to use the Auto-calibration to have it on any time, or only happens in the menus and lay the controller flat for 3 seconds.