Rush Mode Needs Better Vehicle Balance
Am I the only one who feels that vehicle balance is a major issue in Rush mode?
On several maps, there are situations where either too many vehicles are available or certain vehicles are simply too powerful for the mode.
Personally, I think this is an important issue. There are several maps I tend to avoid playing, not because the maps themselves are bad, but because the presence of certain vehicles can sometimes negatively affect the gameplay experience and overall balance.
One of the most noticeable examples, in my opinion, is Siege of Cairo in Rush mode, where the attacking team has access to an IFV. I feel this can give the attacking team too much of an advantage, and I've seen matches end in just 5–10 minutes.
I believe vehicle balance in Rush deserves more attention, especially when it comes to heavily armored vehicles.
In my opinion, lighter vehicles should be prioritized over heavily armored ones, as this could help improve gameplay balance without removing vehicles from the mode entirely.
For example, on Siege of Cairo, I think a lighter armored vehicle would be a better choice than an IFV.
I'm not suggesting that vehicles should be removed from Rush. I simply believe their availability and overall impact should be better balanced depending on the map.
What do you think? Have you experienced similar issues with vehicle balance in Rush mode?