Forum Discussion
I believe it has the potential to be an interesting change of pace from the tried and true capture point modes, but it needed a change up and more to it.
Just to name a few ideas I've had, Sabotage could have played out like Rush.
Once A and B are destroyed, move the map forward Breakthrough style, give the defenders time to set up, then repeat until the final stage. Currently having the "Do what they did but better" is not a fun experience to play through and isn't interesting on returning.
Another idea is having it be a variant of Escalation or Conquest.
Instead of capturing/holding an objective with bodies, instead you get to the point and interact with something to stock up the point full of caches. Atleast 1 cache considers the point taken, but you could keep adding more and more caches (to a limit, and cooldown on how many times you can crank out caches). The more caches there is the more **bleep** for those looking to recapture have to tear through. Once all caches are destroyed, the point goes back to neutral and those recapturing can then move in, clear the area, and restock the point with their own caches.
I really enjoy the shake up, but do find it's got the same staying power as Strikepoint, where it makes a for an average mode in a game full of way more fun options in Escalation, Conquest, Rush and Breakthrough.