Scope glint makes sniping frustrating – suggestion
Hi Battlefield Team,
I’m a casual player and my aim is not that great. My playstyle is more like Sun Tzu – I use the terrain and my tools to my advantage instead of relying on pure gunfights.
Because I’m not strong in close-range gunfights, I don’t get many kills and often end up dying a lot. What I’d really enjoy is being able to play like a “ghost” – hiding, waiting for the right moment, and taking someone out. But the strong sniper scope glint makes this playstyle almost impossible.
Sniping already has big disadvantages:
> Bullet physics and bullet drop make long-range shots very hard.
>It usually takes 2 shots to secure a kill.
>You need to predict movement and the “future” to even land those shots.
Meanwhile, automatic weapons don’t have these limitations: they keep the same damage at close and medium range, they have no bullet drop to worry about, and they can just spray with high fire rate. This feels contradictory, since snipers are supposed to be long-range specialists.
My suggestion: please reduce or remove the sniper scope glint, or at least make it less punishing (visible only at long distances, or weaker depending on the environment). It would make the sniper role more balanced and fun, especially for players like me.
Thanks for listening!