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GuiltyNL's avatar
GuiltyNL
Seasoned Vanguard
17 hours ago

Season 4 netcode, desync & high-ping compensation are ruining the experience

Ever since Season 4 launched, playing the game has gotten significantly harder for me. I used to struggle to maintain an average K/D between 1.0 and 2.0 due to inconsistent netcode and desync, but now it’s gotten so bad that in 18 out of the last 22 matches I played, my K/D dropped below 1.0.

I really don’t mind having a bad round every now and then, but it’s deeply frustrating when you constantly feel that none of your shots are landing, while you get instantly deleted from the other end. It doesn’t even matter who is shooting at me or what weapon they’re using; every bullet seems to hit simultaneously in a single frame ("super bullets").

Meanwhile, even when I'm using a high-damage weapon (35 damage) at point-blank range, I often need more than 10 hits to get a kill, only for the enemy to snap around and instantly drop me in one frame.

Yet out of nowhere, there are occasional matches that feel completely normal. In those rare rounds, my shots actually register, the TTK/TTD feels right, and I actually have a split second to react or take cover. In those games, I easily pull a K/D well above 2.0. I start winning 1v1 gunfights again, and the number of hits required actually matches the enemy’s death animation.

I always keep a close eye on the scoreboard pings. In those good rounds, everyone in the lobby seems to have a low, stable latency without any crazy spikes above 100ms.

Yesterday, however, was another struggle. There was one enemy who consistently sat at a 250+ ping for the entire match, yet managed to go 27/11. Something like that simply shouldn't be possible. If your ping is that high, you shouldn't even be allowed on that server. And if you do play, a fast-paced shooter should never reward you with a huge advantage due to lag compensation.

I genuinely don't understand why high-ping players are being compensated like this. This issue has plagued multiple Battlefield titles, and it’s ridiculous. High ping? You should bear the disadvantage, simple as that. In fact, servers should enforce a ping limit of around 75ms. Put high-ping players together in their own dedicated lobbies instead of mixing them in with people who have low-latency connections.

Then there’s the console issue. Beyond hardware like Cronus giving people an unfair edge, the aim assist strength on console is just absurdly strong right now. In a normal environment, the vast majority of console players shouldn't consistently beat PC players, with the exception of the rare top-tier controller talents. But with the combination of strong aim-lock, desync, and super bullets, controller aim assist gives them a massive advantage that ruins the fun, even when they aren't technically cheating. It’s no coincidence that instant deaths and suspicious high scores seem to come from console players far more often.

I would love nothing more than an option to completely disable crossplay with consoles and play exclusively against other PC players.

Why is no one listening? Why isn't this being addressed, and why is player feedback on these core issues being ignored? Why do developers dodge these topics while continuing to push out new content? Is it because 90% of the casual player base has no idea how broken the game is on a technical level? Or is it because it mostly affects players with top-tier hardware and low-latency connections? How on earth are you put at a disadvantage for using high-end gear and a flawless connection?

3 Replies

  • I didn't seem to have any problems but after this update, it feels like a lot of my shots are not being registered.  At first I just assumed it was my lack of skill...but it has started getting very obvious.  I also seem to die instantly even worse than before.

  • Completely agree.

    Whatever they did to try and balance high and low ping players has ruined the game play. 

  • S4 netcode is garbo so far.  As usual, it's worst with consolebots, but the amount of CN cheaters in the game currently is insane.  I laugh when they say "only 5% of games are actually affected by a cheater" when 100% of my games have at least one CN cheater in them.  It's usually 5-6 though.  So does that make it 600% of games are affected?

    From the mouth of a CM on these forums about crossplay though.  "Something something yea it was considered to let you turn it off but blah blah we don't care what the players want deal with it."  Obviously that isn't a direct quote, but that's exactly what their message meant.  Consoles come on the forums and say they want to turn it off.  PC is on the forums saying they want it off.  Even people who don't care will admit that it doesn't make sense it's forced and not just an option.  What are they doing here.

    Consolebots on Tsuru are even more of a problem too.  I don't believe the consoles can run it correctly and it's causing hardware lag that gets transferred to the server by half the server.  The server in turn degrades the performance for EVERY player.  It's great.

    Autoaim on consoles is insane.  If anyone would actually watch a comparison, they'd understand in a second that consoles get an insane advantage.  They don't have to track moving targets, the game does it for them.  They don't have to aim accurately, the game does it for them.  They don't even have to be on target, the game does it for them.  The tracking sticks THROUGH WALLS AND COVER, so they get soft wallhacks.  Their projectiles will automagically redirect themselves even if the autoaim isn't locked in one someones face.  Go watch some consolebot RPG compilations, you will see that the RPG consistently goes in a random direction to hit the target, even if the scope was off target.  Consoles get lower recoil and bloom, why, why, WHY in gods name was this even a thought in someones head?   Consoles always get lag advantage, so the server prioritizes their data over PC, meaning you can unload half a mag into them but the server says "Nawp, they shot you dead 3 seconds from now so we're deleting your damage for the last 5 seconds" and you deal 1 bullet of damage after landing your entire mag.  

    I'm 100% having the same issues as you.  Some matches are great, my bullets actually exist, I don't die in .002 seconds from a guy shooting me through a wall, etc.  80% or more of the PC players already left this game, and EA has done nothing to address the problem since launch.

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