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GrimReaper9812's avatar
15 hours ago

Sniper

As a long-range sniper player, I’d like to give feedback about the recent changes to sniper rifles. The reduction in effective range significantly changes gameplay. One of Battlefield’s unique aspects was engaging targets at extreme distances, which required patience, skill, bullet drop compensation, and map knowledge. Reducing that range removes an important playstyle many players enjoy.

I do not agree with this change and would prefer the sniper rifles to be restored to their previous state. Long-range sniping has been an important part of the Battlefield experience for many players and was one of the features that made the game stand out from other shooters.

I know I’m not the only one who feels this way, and I hope you’ll consider feedback from the long-range sniping community. Thank you for taking the time to read my feedback.

3 Replies

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    11 hours ago

    One of Battlefield’s unique aspects was engaging targets at extreme distances, which required patience, skill, bullet drop compensation, and map knowledge.

    And that's exactly what the recent changes were meant to bring back, so not sure what the fuss is about. I've only sniped a bit since the patch, but from what I can tell, it is still easier to hit faraway targets than in previous opuses, just more difficult than from release.

    Let's be clear: at release, they made sniping way, way too easy. The change is clearly a nerf, so I understand people may be unhappy with it. But from that passage I'm quoting from you, I really don't get what you're complaining about. 

  • OMEGAMAN_8's avatar
    OMEGAMAN_8
    Seasoned Novice
    12 hours ago

    im with you on this grim,im a huge sniper fan and most of my play is sniping.in 2042 my longest snipe is over 1000m.my longest in bf6 is only 590.any further with any rifle is a hit marker on a head shot with long range bullet.the range finder used to be a good tool for accuracy but for some reason it doesnt work as it should so i stopped using it.plus i love getting called out in chat that im sniping everyone and they don't see it coming.and there is NO sweet spot anymore from what i see in every map.the worse thing of it all is shooting a console player that has aim assist at least 3x and then getting 1 tapped from 200 meters away.that has to stop.

    sniping needs to be reset and brought back to a satisfying level of play(at least for we snipers)and adding new weapons would be great as well.....snipe on friends!

  • Hello friend!

    Penguin can agree to a big degree, considering the general engagement distances on most maps are very short for sniper rifles across a majority of encounters during maps in Battlefield 6.

    Penguin says some parts of this will be a reply to your thread friend, but not 100%, your thread is also giving Penguin the opportunity to share some thoughts as well friend! 😀

    1:Penguin believes the upcoming Tsuru Reef map can be one of the few maps where longer range shots are actually possible, that being just one part of the formula.

    2: To Penguin, the Sweet Spot mechanics has always felt a bit counterintuitive.  The reduced/lowered sweet spot distance makes a long range playstyle more challenging, since you're almost entirely dependent on landing clean headshots outside of these ranges.

    What has always been interesting to Penguin is the function of the Sweet-spot mechanic itself.

    In reality or at least in ideal physics, a bullet fired at close range still has the highest velocity and thus the greatest kinetic energy. As it travels through the air, drag being a constant resistance and friction slowing bullets down, reducing energy over distance.

    KE=1/2Mv^2
    M = mass
    V = Velocity

    Penguin says this basically means a bullet cannot naturally become more powerful after having travelled farther.

    Yet the Sweet Spot mechanics does exactly that, it artificially increases the damage within a specific distance, even though the bullet has already lost velocity and energy.

    Another point Penguin finds counterintuitive is that the general long distances in Battlefield 6 is normally at most roughly maximum 100-200 meters depending on map selection, which is relative short for any modern sniper rifle.  In reality, the difference in ballistic performance over such distances is very minimal, which makes having such significant changes in damage within that small range feel artificial.

    3: From Penguins perspective, it makes the Sweet Spot mechanic feel more like a gameplay rule than something that reflects how sniper rifles actually perform.  This is also why Penguin very rarely play as a sniper in Battlefield 6 with Sniper Rifles

    Penguin knows and understand this was introduced as a gameplay balance mechanic, but from a physics perspective the whole concept itself feel very backwards, which is why Penguin has always found it somewhat counterintuitive.

    Big Fan Of Battlefield!
    Many Thanks
    Penguin

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