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Kirby_in_popstar's avatar
Kirby_in_popstar
Rising Traveler
1 month ago

The infantry-vs-vehicle conflict is fundamentally a map design failure

Right now, IFVs with HE and grenade launcher secondaries are straight-up farming infantry like bots. If anyone struggles to get kills with them, I am going to say it upfront: it is a pure skill issue.

Practice,and you can farm with IFV. The Attack Helicopter gunners are equally overpowered, and Scout Helis are having a field day wiping lobbies on Manhattan Bridge. Meanwhile, MBTs feel underwhelming.

 

On the surface, the infantry-vehicle balance looks is not-so-good, and the community is at each other's throats.

 

Yet, if we compare this to classic modern theme Battlefield, BF6’s balance is arguably better. Back in BF3, Jets could single-handedly farm the entire server, and BF4 was plagued by HE shell-spamming MBTs and invulnerable Scout Helis running pocket repairs. So why does the infantry-vehicle conflict feel so much more toxic online today?

 

First, Battlefield is no longer that groundbreaking or captivating. Back then, players would suck it up and tolerate the cheese because there was no alternative. Nowadays, when veterans toxicly spam "go play COD" in the game, guess what? Players actually leave for COD and never come back. This game launched with 700,000 concurrent players on Steam and was managed down to 40,000 --- people did leave.

 

Let's break this down into two perspectives.

 

For infantry-main players, BF6 suffers from a severe lack of high-quality CQC maps. If you like details,check my other post.

https://forums.ea.com/discussions/battlefield-6-general-discussion-en/infantry-experience-is-not-so-good-and-why/13569768

 

Of course, someone may cry: "Go play COD, Battlefield has always been about massive maps and vehicles. You bought the wrong game." To that, I say: you are only talking "the talk". Every Battlefield  was actually sustained by its infantry-only maps and infantry-friendly maps. If you look at the db charts for BF4, the community did preferred infantry combat.

Think of BF3's Metro, BF4's Locker and Metro, BF1's Fort de Vaux, BFV's Al Marj and Operation Underground, and BF2042's Stadium and Redacted. Whenever players are given a choice, these maps always boast the highest population. The average player's expectation is simple: let us enjoy our boots-on-the-ground infantry gunplay first, and then we can talk about teamwork, vehicles, and strategy.

For the big-map enthusiasts, the issues are twofold:

 

First, there is a severe lack of content combined with a fundamentally flawed design philosophy. The maps demand an unrealistically high level of infantry-vehicle coordination. Massive open fields leave infantry completely helpless without a vehicle. Things only started to improve with the release of Contamination; the launch maps were absolute garbage.

 

Second, the fun factor is non-existent. Playing Engineer in BF6 is an absolute chore. Let's be brutally honest: games like this are a zero-sum game where the experience of high-skill players is built on the backs of low-skill players. In the past, players at the bottom of the scoreboard could still find fulfillment through repairing, reviving,anti-vehicle, and securing team glory. However, In BF6, Engineers are constantly micromanaged, sniped from afar, and anti-vehicle play is incredibly punishing. To make matters worse, the score awarded for anti-vehicle actions is absurdly low, and you don't even get assist-counts-as-kill credit. The in-game score isn't even tied to OP in-game system, so I have no idea why DICE is being so stingy with points. Top it off with a severe scarcity of vehicle spawns that prevents everyone from getting a turn, and it is completely natural that the game stops being fun.

3 Replies

  • Lin_Ryuichi's avatar
    Lin_Ryuichi
    Seasoned Novice
    1 month ago

    I completely agree.

    On top of that, every balance patch from DICE keeps lowering the skill ceiling for players. They constantly nerf equipment that isn't lethal but excels at counter-play, while also repeatedly gutting player mobility.

    The result is that everyone just prefers to camp and is afraid to take any risks—whether it's in gunfights or against vehicles. Even on large maps, you never know if someone is hiding in some random corner, and nowadays, players absolutely love doing exactly that.

  • Lin_Ryuichi's avatar
    Lin_Ryuichi
    Seasoned Novice
    1 month ago

    Also, as someone who plays both infantry and vehicle driver, I gotta say the ground vehicles in this title are just way too weak.

    DICE previously removed the angle-of-incidence damage system, which turned the chess match between vehicles and engineers into a simple numbers game. If one side has enough engineers, they can take out a vehicle in no time, but if there are only two people doing anti-vehicle work, it becomes a real struggle.

    On the vehicle side, without the angle-of-incidence system, drivers can no longer angle their tank to mitigate sudden incoming damage. On top of that, the secondary gunner's machine gun is way stronger than the main cannon, whose splash damage is an absolute joke.

    The map design in Battlefield 6 was already forcing infantry and vehicles into head-on fights in confined spaces, and now you've got this terribly unbalanced vehicle design and infantry-vehicle combat on top of it.

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