I3-e-a-l2
21 days agoSeasoned Newcomer
So many cheaters.
There has to be away to have a decent game without being cheated. Its at the point where it's more fun to play with just bots.
There has to be away to have a decent game without being cheated. Its at the point where it's more fun to play with just bots.
Hey I3-e-a-l2
Sorry to hear about the recent bad experience you are having.
It would really help if each time you see or suspect a Cheater, you reported them using the in-game tools.
These reports provide our team with additional data and insights, helping us identify and take action against bad actors.
No reports are pointless, regardless of whether those end up being cheaters or not; you will contribute to making our community safer for everyone!
Thank you for your collaboration!
You don’t do anything about the cheaters and hackers. See my comment about the heli pilots getting 70 kills and being invincible. You’re letting this game slip away.
It's madness. Look, basically, based on K/D ratio at this point you can safely assume that anyone who reaches over 0.8 K/D ratio on foot is possibly a cheater, and over 5 K/D in vehicles. Reason for it is simple: at the moment it's 60 to 80% cheaters each match. To keep a K/D over 0.8 in such an environment, you have to be a cheater yourself. After researching regular K/D among multiple infantry shooters, I can safely confirm that 1.0 K/D is normal for regular players among multiple FPS titles. A few exceptions like Valorant have higher statistics because either NPC kills count or, like Overwatch, assist kills count as kills. Still, 1.0 is the norm, 1.5 is for fairly good players, 2.0 to 2.5 is reserved for the 1% elite. Anything above that is pure cheating. Now that would be different for vehicles, but in BF, players on infantry maps regularly reach 1.7 to 3.0 without vehicles. I don't know how much more proof you need. Like literally every FPS game: 1.0 is the norm, 1.5 good players, 2.0 to 2.5 tiny elite. Here, 2.0 is the norm, some hit 3.0 even 4.0 on an infantry map. While non-cheating players in BF6, the norm is 0.5 to 1.5 at best as they are suppressed by all the cheaters, and those that reach the 1.5 are the small elite 1%. Sure, there will be exceptions like good snipers or good MG, or team of buddies playing together on VoIP, but the rest of the lot should be 1.5 tops in 99% of the cases (in a cheater-free environment). Whoever says otherwise and blames **bleep** on positioning, dirty diapers, sweaty knickers, or whatever is 99% in on it.
The key metric EA should track is infantry-only K/D - performance on maps without vehicles. This eliminates farming and shows pure gunfight skill. In a cheater-free environment, 1.0 K/D is average, 1.5 is good, 2.0-2.5 is elite. But when 60-80% of enemies are cheating, even skilled legit players struggle to maintain 0.5-0.8 K/D. The math is brutal: face 7 cheaters per 10 fights, you die far more than you kill. To maintain 0.8+ K/D infantry-only in this environment, you must beat cheaters consistently - only possible with cheats yourself. Yet BF6 players routinely show 2.0-4.0 infantry K/D. EA has this data, could easily flag impossible stats, but chooses not to. They could filter infantry-only performance and identify outliers immediately.
Don't get me started on the pre aiming recently, bloody Rambos eveywhere.
Bots never cheat or rage quit.
Not only do we have to contend with cheaters, we have to contend with built in aimbots for controller people. PLEASE LET US TOGGLE OFF CROSSPLAY. Its just annoying when you spend the time to sneak up on someone start shooting them in the back, have them dead to rights, and they can instantly turn around, ADS, and auto aim locks them on for a headshot... Not to mention the lack of recoil for them. You guys have to do something about this. The game is not playable for "normal" people who use MnK. Of course there are crazy good MnK people but, the deck is stacked against the average MnK player.
0.8 k/d or better is not cheater territory. I only play Firestorm Conquest as a sniper and though I started low, I have improved and often have 20/1 games and my k/d is creeping slowly from 2.0 to 3.0 in due time. I am not even a great player, but I do have the advantage is just sniping so it's a bit easier to have a higher k/d because I am very sneaky sir.
Reporting seems pointless, I have reported several players with 18+KD's, 6 kills a min, and so on. I thought maybe they were all bot kills, but nope, most are player kills. And oh, one of them won 46 Redsec games, that should explain everything. I have watched the past 1 1/2 weeks since I reported them and they are still playing. It would seem pretty reasonable to write an algorithm to at least put some of these players on notice.
As I said and you didn't read: "Sure, there will be exceptions like good snipers or good MG, or team of buddies playing together on VoIP, but the rest of the lot should be 1.5 tops in 99% of the cases (in a cheater-free environment)." While yes, bad cheaters start at 0.9 roughly - you have to imagine some people are just so bad that even with cheats they have 0.9 K/D as they still have to face off other cheaters. At the moment all the genuine players have suppressed stats while cheaters are dominating with ridiculous stats that are impossible to replicate in any other given FPS game. 60% to 80% each lobby, each game. There is maybe one game every 10 games at certain times of the night that you will have a cheater-free lobby or with just two or four hacks. Some are fully raging ESP, aimbot and sweating. Some are only ESPing, some are ESPing and bad at it anyway. As well, you are missing the point that I made that it's for infantry engagements only. CQC is a very good place to catch cheaters, or how they come out in gunfights around larger maps with vehicles. Of course a good sniper who plays sniper relentlessly will have a better score (with this velocity), just as a good tank team of buddies - it's **bleep** obvious, so sorry, but I don't have any reward ready if you expected one. As well, trigger bot and sniper rifle mix perfectly, so I'd be wary of those 1 millisecond aim headshots when a sniper literally gets your head as soon as you pop it out where he couldn't have know you were there. It's like you lifted your head right into his sight.
Bot kills are not counted to stats only to weapon progression and **bleep**.
Do you realize that getting revived affects your K/D ratio? Here are my stats, literally nothing special:
https://tracker.gg/bf6/profile/3187528957/overview
I regularly play a round or two of of casual breakthrough to unlock attachments for weapons or to work through challenges that I don't want to do in an actual match (side-arm kills, for example).
But every time I don't immediately give up in order to respawn and instead get revived by a squadmate or medic my K/D improves [assuming I get a couple kills afterwards]. I generally sit in the top 5-10-ish players in a regular lobby when I'm playing by myself. If I'm playing with a party and we're all on discord and cooperating, the whole group of us are in that section with far better K/D ratios just because we revive each other, keep each other healed/refilled/repaired when in vehicles.