Some Small Suggestions for Battlefield 6
First, let’s talk about the server issue of Battlefield 6. It is hoped that Battlefield 6 will allow players to create fixed and long-term servers for self-management, just like the community servers in Battlefield 5. More permissions should be granted to server creators to manage game cheaters or deal with other uncivil behaviors.
Please do not add AI to PVP battles. This will lead to an increase in the number of servers, and if the number of players does not grow accordingly, too many servers will scatter players too thinly. This will cause a problem: each PVP server will not have enough players, forcing a chaotic mix of player vs. player and player vs. AI battles. Such an experience is far from satisfying. This mechanism was a major factor behind the failure of Battlefield 2042.
In Battlefield 2042, I played with a PVP mindset. As a result, I killed a clumsy AI only to be killed by a real player nearby. What was that all about? Of course, I know many players enjoy PVE to learn skills, and there is nothing wrong with that. However, please do not let PVE servers appear in the server list to avoid scattering players—PVE is more like a single-player experience.
PVE should be purely PVE, and PVP should be purely PVP.
Next, I would like to put forward some anti-cheating suggestions. Anti-cheating in FPS games is an extremely difficult issue. The official team defines it as a technical confrontation, and cheating cannot be completely eradicated. In fact, anti-cheating in games is more about a battle against human nature; it is more like a comprehensive project. Now, let’s outline several measures:
- Community Servers: Fixed servers will attract a group of veteran players who often play on the same server, get familiar with each other, and supervise one another. This will significantly reduce the number of cheaters.
- Official Integrity Certification: Many players want to prove they are not cheaters and obtain official certification. The official team has many aggressive anti-cheat methods, but they cannot be widely applied due to privacy protection restrictions. So why not let users who are willing to accept disk scans and bind their computers choose to do so voluntarily? After undergoing strict official verification, these users can be awarded official integrity certification.
- Increase Cheating Costs: First, let’s address why there are so many cheaters—it is because the cost of cheating is too low. It is hoped that the official team will consider ways to make players value their game accounts more. If a player’s game account has high value, the likelihood of them cheating will be much lower, as they will face greater losses if caught. Therefore, the Battlefield series should introduce certain exclusive in-game items that require a significant time investment to obtain. This will make players cherish their accounts more and increase the cost of cheating.
- Smooth Reporting and Feedback Channels (Critical): The official team must establish smooth channels for reporting and feedback, and have sufficient technical means to identify whether a player is a cheater based on player feedback. Additionally, penalties for cheaters should be strengthened and intensified. For FPS games, proactively preventing cheating is unrealistic and requires a huge amount of work. However, if the official team communicates with players and works together to identify cheaters, the process will become much easier.
In summary, relying solely on technology has limited effect in anti-cheating efforts. It is essential to combine measures from fields such as social psychology and economics.