Spawn Beacon Changes
Hello!
I have been a fan of the battlefield series since BF3 and recently put 14 hours into the BF6 beta and genuinely had a lot of fun! I think it's on track to be an excellent rendition of the Battlefield format with some exciting new features!
That being said, it came to my attention that the spawn beacon would be moving from the recon to the assault class. As somebody who almost exclusively plays as an aggressive recon, I ask for you to please reconsider this decision. I understand that a lot of players are frustrated by campers who don't play the objective and sit far away from the action, but this has forever been a problem with individual players and not necessarily a drawback of the recon class.
Personally, I have always felt that recon class is best played as aggressive infiltrators who support pushes on objectives via flanks or offering covering fire. Removing the respawn beacon from the recon class would **bleep** this specific play style and give the assault class access to a piece of equipment that, in my opinion, would damage class balance. While the assault class is designed to push and capture objectives, they are typically on the front lines and therefore do not have a need for the additional spawn points.
Furthermore, the assault class already has access to a second primary weapon, adrenaline, grenade launchers, and more tools designed for fast-paced, front-facing conflict. As such, they are not traditionally best-suited to flank enemy objectives but rather to push the front line forward. Recons, on the other hand, have always been about intel gathering: motion sensor, spawn beacons, and spotting are all key elements for a successful recon player. Having a spawn beacon gives adept recon players the ability to gain information about enemy objectives via trial and error. Did your first flank not work? Well now you have a motion sensor down, have spotted several enemies, and can try a different approach. Persistently distracting enemies from behind will also allow for openings for other classes to push through and capture the objective.
Finally, as a brief aside, if BF6 continues with an open weapon system, the problem of campers should theoretically persist as the assault class now has access to sniper rifles.
I've attached a link to a reddit post that also thoroughly explains some of these ideas. Although I am not the author, I think they make some excellent points about how the spawn beacon has traditionally functioned.
I hope you all seriously reconsider this change, as I am very much looking forward to October 10th.
Kind regards!