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Mardan47's avatar
Mardan47
Seasoned Newcomer
1 day ago

Stop Removing Game Modes and Fix Your Broken Matchmaking

To the Battlefield Team,

Your handling of Battlefield 6 playlists and matchmaking is becoming increasingly frustrating.

Removing Strikepoint and Squad Deathmatch is not a real solution to player population problems. It is the easiest and laziest possible response to a matchmaking system that is failing to manage players properly.

Battlefield 6 keeps adding new maps, returning maps from previous Battlefield games, and expanding the overall content pool. Naturally, this means some older maps will become less populated. But instead of managing the map pool through a proper rotation system, you are removing entire game modes that players paid for and still want to play.

Why not rotate maps weekly or biweekly while keeping the core game modes permanently available?

A sensible system would keep modes such as Strikepoint, Squad Deathmatch, Breakthrough, and Conquest available at all times, while rotating selected groups of maps. New maps could receive a temporary featured playlist before being placed into the regular rotation. That would concentrate players without taking complete modes away from them.

Instead, the current system spreads players across too many maps, opens matches before enough real players have joined, and fills the remaining slots with bots.

The bot system makes the situation even worse because the teams are frequently not balanced properly.

This is especially unacceptable in Breakthrough. One team can end up with a large number of bots while the other has significantly more real players. When the enemy team is full of bots, the match becomes an effortless and meaningless victory. When your own team is full of bots, the entire match becomes a miserable, one-sided waste of time.

Bots do not coordinate attacks, use smoke properly, push objectives intelligently, defend important positions, or respond to vehicles like real players. In an objective-based mode such as Breakthrough, uneven bot distribution can decide the result before the match has even properly started.

That is not competitive matchmaking. It is the matchmaking system randomly deciding which team gets to play and which team gets punished.

The game should prioritize filling existing matches with real players before opening more half-empty servers. Bots should only be used when absolutely necessary, and their numbers must be equal on both teams. Matches with a major difference in real-player count should not begin until the teams are balanced.

The priorities should be obvious:

 

1. Restore Strikepoint and Squad Deathmatch as permanent matchmaking options.

2. Stop rotating complete game modes out of the game.

3. Introduce a clear weekly or biweekly map rotation instead.

4. Prioritize filling existing servers with real players.

5. Prevent the matchmaking system from opening multiple half-empty bot-filled matches.

6. Ensure both teams have equal numbers of bots and real players.

7. Provide a separate casual or bot playlist instead of forcing bots into normal Breakthrough matches.

8. Clearly communicate when modes are disabled and provide an actual return date.

Battlefield 6 had enormous momentum at launch, but poor decisions wasted that opportunity. Now the team appears to be desperately trying to repair the damage while continuing to make the same kind of bad operational decisions.

You cannot rebuild the player base by removing content, forcing players into playlists they do not want, and pretending that bot-filled matches represent healthy matchmaking.

Battlefield will not return anywhere near its launch peak if this continues. More importantly, it will keep losing the core players who actually stayed because they wanted traditional Battlefield multiplayer.

Stop using content removal to hide weaknesses in the matchmaking system.

Fix the matchmaking. Balance the bots. Rotate the maps. Restore the modes.

Players deserve a direct response and an actual plan—not another vague statement about monitoring data and reviewing feedback.

A deeply frustrated Battlefield 6 player

 

4 Replies

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    13 hours ago

    I'm copying/pasting my response to the community post, because I'm really not happy with the little details we got:

    Our goal is to improve matchmaking quality by focusing players into the playlists seeing the most activity, creating more consistent matches that fill, and getting our players into the action faster.

    Ok, we assumed that. Can we get some data? Can DICE do what many other companies and studios do, give some idea of the size of the issues they are trying to solve, what the target is, and what are the various solutions being discussed? 

    Because you started by implementing a matchmaking system that nobody I know is happy with. You then closed many servers without any communication whatsoever, bringing tons of players together - and making many unhappy with this. You implemented a limited-time mode per season. And now you've removed a bunch of other modes. And you're doing all this at a time when we're seeing peaks in number of players that we hadn't seen in months.

    So it's really hard to understand how there can be more players, regrouped into less servers, and yet you still feel the need to go from offering a bunch of extra asinine time-limited modes to cutting down drastically on the number of modes people expected to be supported. Where is the logic in any of this?

    Could you please tell DICE that the communication as it stands is simply insufficient? What we have now makes no sense, and doe snot address the core issue, which is that people expect to know which modes will be supported and which will temporary. 

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    17 hours ago

    I don't see how map rotation is a problem. Whatever the mode, as long as matches start, you can rotate through all the maps no problems. If people want more of the most recent map, just make it come up twice or three times more often.

    For me the biggest problem is that horrible matchmaking they've implemented since the beginning. It has never made sense to break up the lobbies into splinters the way it is done now. Everything that is happening now is a bandaid on a problem of their own making.

    The same is actually true for many of the issues that had to be corrected since release: they made a lot of changes in the hope of attracting new players, none has worked, all had to be rolled back, and every time it's painful to players who liked it the way it was before. 

    I agree with Mardan47: this is very, very poor live-service management. They don't know how to do it and the team is not large enough to be reactive. 

  • Mardan47's avatar
    Mardan47
    Seasoned Newcomer
    21 hours ago

    I think the biggest problem Battlefield is facing right now is not a lack of content. It is poor live-service management and a broken player retention strategy.

    At this point, a large portion of the people still actively playing Battlefield are long-time Battlefield players or dedicated fans of the franchise. That creates an obvious problem for new players: they are entering matches against people who already understand the maps, weapons, movement, vehicles, positioning, and overall flow of Battlefield.

    Without proper matchmaking, beginner-friendly environments, balanced bots, and accessible modes, new players are thrown directly into matches where they have very little chance to learn the game naturally.

    And this problem becomes even worse when the single-player campaign is not strong enough to attract and retain new players.

    A good campaign can serve as an introduction to Battlefield. It gives new players a chance to learn the gunplay, mechanics, atmosphere, and general identity of the franchise before entering multiplayer.

    If the campaign fails to create that connection, then many new players go straight into multiplayer, get destroyed by experienced players, have a terrible first impression, and leave — or refund the game entirely.

    I assume this is one of the reasons EA has been pushing free-to-play experiences, especially Battle Royale.

    The logic is understandable:

    Bring players in through a free mode, let them experience Battlefield, and eventually convert some of them into paying players.

    But the question is: why does Battle Royale have to be the main focus?

    Battle Royale is no longer the fresh, rapidly growing genre it once was. The market is already dominated by established games, and many players are simply not looking for another Battle Royale.

    Battlefield should be using its own strengths instead of chasing an old trend.

    There are already smaller free modes that show much more potential as an entry point for new players.

    Fast-paced modes such as Squad Deathmatch, Squad Elimination, and smaller objective-based modes are easier to understand, faster to enter, and much less overwhelming for new players.

    They still provide tension, teamwork, tactical decision-making, and good gunplay, but they do not require a new player to immediately understand a massive Battlefield map, dozens of vehicles, multiple objectives, and the behavior of experienced players.

    These smaller modes could become an excellent free introduction to Battlefield.

    Let new players experience the gunplay, destruction, audio, teamwork, and atmosphere first. If they enjoy that experience, then give them a reason to buy the full game and move into the larger Battlefield modes.

    That seems far more effective than putting most of the free-to-play attention on Battle Royale.

    The other major issue is basic live-service management.

    Players have repeatedly complained about matchmaking, empty servers, bot balance, playlist structure, map rotation, and disappearing game modes.

    These are not exotic problems.

    They are fundamental multiplayer problems.

    Removing modes is not a solution to matchmaking.

    Opening empty servers is not a solution.

    Forcing players into fewer playlists is not a solution.

    If a mode has population problems, improve matchmaking, rotate maps, merge queues intelligently, adjust bot behavior, or improve the server structure.

    Do not simply remove content that paying customers already had access to.

    Let players decide what they want to play.

    The same problem applies to seasonal content and the Battle Pass.

    The current Battle Pass rewards often feel too weak to create a real reason to keep playing throughout an entire season.

    A live-service game needs to give players consistent reasons to return. Good cosmetics, meaningful progression, interesting challenges, new gameplay opportunities, and strong seasonal content all matter.

    Right now, Battlefield seems to have problems at almost every stage of the player journey:

    New players are not given a strong enough introduction.

    The campaign is not strong enough to carry new players into multiplayer.

    Free-to-play content is focused too heavily on Battle Royale instead of experimenting with more original Battlefield-style experiences.

    Matchmaking and basic multiplayer systems remain frustrating.

    Player feedback is often acknowledged but not acted on quickly enough.

    Modes are removed instead of improved.

    And the Battle Pass does not provide enough incentive for long-term engagement.

    This is why I do not believe Battlefield's biggest problem is the players.

    The problem is the management of the game.

    There is still a very good Battlefield game underneath all of this, which is exactly why the situation is so frustrating.

    The game can still recover, but only if the priorities change.

    Fix matchmaking.

    Improve bot balance.

    Stop creating empty servers.

    Use intelligent map and mode rotation instead of deleting content.

    Create better onboarding for new players.

    Use smaller, fast-paced Battlefield modes as free entry points instead of relying almost entirely on Battle Royale.

    Improve the Battle Pass and long-term progression.

    And most importantly, when the community repeatedly identifies basic problems, address those problems instead of waiting until players leave.

    Battlefield does not need fewer options.

    It needs better management.

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