Forum Discussion
Appreciate you popping in with your feedback DaShu_CN
I'll be more than happy to pass this on to the team.
- DaShu_CN3 months agoSeasoned Novice
Thank you very much for your prompt response. We look forward to an excellent improvement in the light machine gun.😁
- DaShu_CN3 months agoSeasoned Novice
EA_Rtas Hello, I wanted to follow up on the issue I raised previously regarding the weakness of the suppressive effect of light machine guns used by support troops. Are there any measures being taken to address this? During this period, many light machine gun enthusiasts have been asking me about the feedback results in the community. We are eagerly hoping for an improvement and are very grateful!
- communistboba31 days agoNewcomer
Its been 3 months so I don't know how often you reply to these posts but somebody in the discord suggested a really good solution that you guys should consider.
Instead of the really unpopular "artificially hinder the enemies bloom/sway" style suppression reminiscent of bf1, somebody suggested to simply prevent snipers from getting effects from "hold breath".
Its subtle enough change thats still annoying enough for snipers to not ignore it and it still promotes a machine gunner to still try and hit the sniper instead of simply dumping bullets nearby because the effect won't stop the sniper from being a threat. Both- will have to reposition (in the case the lmg is spotted by the sniper, or in the other case, the sniper is suppressed all of a sudden by the lmg) and both can equally apply pressure for the team.
Complimented with a purely visual blur (maybe something similar to the concuss or a toned down flash) will make this even more effective while not negatively affecting gameplay. I believe many would appreciate a suppression mechanic that doesn't artificially make it worse for other players.