Forum Discussion
Assault signature gadget would make more sense to be the deploy beacon as its the class that's it's supposed to advance and push forward. The only thing would be that if he deploys a second beacon the first one would destroy itself (only have 1 beacon deployed)
For reacon the signature gadget should be the drone and tag all enemies in its area of view weather the player is using it or not so players can set up surveillance on some areas. If the player is not manually controlling the drone. Only your squad would be able to see what the drone does. TUGS should be a gadget to further improve how you gather information at close range
Out of all the battlefields I've played, BF6 is the one where I've seen the least amount of beacon use. I don't think your average Assault player knows how to get the most use out of it, being completely honest with you.
The class is fast, loud and aggressive, the gadget requires a little strategic thinking before placing, Granted Assault players get the beacon close to objectives, but this leads to them being discovered much sooner.
Recons typically are better at finding secluded places to place a beacon, granted there's sometimes a bit of a run, but it's safe.
Anyways I've designed spec ops to be silent assassins more aggressive than a sniper but not as potent as an assault. Being a sneaky CQB soldier they'll stand a better chance at getting beacons behind enemy lines.
So the beacon going to Recon caters for both the assault playstyle and the traditional sniper playstyle.