Suggestions for Future Map Design
At present, the firefight in the game is very suitable for the design of small maps, but it requires a high degree of concentration and is difficult to play for a long time. Even large-scale maps have tight fire zones.
Future map design suggestion: Attack and defense teams should fight in the same terrain, such as the Somme River. If designing a map of mountainous areas, it is necessary to separate the terrain areas with high and low differences, and separate the attacking and defending personnel, such as Mount Graba. The advantage of this design is that it allows for easier gameplay.
The height difference of terrain naturally has a disadvantage for the attacking side, so in previous game map designs, the last area had an absolute terrain height difference, while the rest of the areas were relatively flat. For example, Iwo Jima and Verdun had a strong attacking desire in the early stages, but the defending side would be very aggressive in the final area. This design will affect the participation experience of both parties in the game.