Suggestions for improvement ADS Bloom, Recoil and headshot damage
I don't understand why you did it, but it definitely needs to be changed
About ADS Bloom (weapon accuracy) and Recoil:
The spread of the weapon in the scope is very large. Accuracy of the weapon when aiming should be much higher, there should be almost no spread, you can't make long-range shooting more difficult just by increasing the spread. Sometimes when I'm shooting, I feel like stormstrooper from Star Wars, it's just crazy. If you want to make long-range shooting more difficult, make the recoil greater, it would be a more logical solution
About Headshot damage:
In any shooter, headshots should deal critical damage.Headshots should be rewarded by the game for dealing more damage.
At the moment, I don't understand how the head hit rate can be 1.34. Let's say you have a weapon with a damage of 25, and at a distance of more than 10-15 meters, the damage drops to 21. To kill an opponent, I need to make 5 body hits, but what happens if I shoot at the head? For 2 headshots, we will deal 28 x2 = 56 damage, and we will still need 3 more hits to kill the opponent. This means that even with 2 headshots, you will need to hit the opponent 5 times, and only if you land 3 headshots will the number of hits required to kill the opponent decrease to 4. I find this completely incomprehensible. I believe that the headshot damage should be significantly increased, and 2 headshots should be lethal.