Forum Discussion
Bumping this thread for awareness. Gyro is still largely unusable in this current state. We need the ability to use the aiming stick AND gyro, not either / or.
- Ty_Ger074 days agoSeasoned Ace
Either/or seems the best to me. Probably to most of your competition. Gyro aim, plus joystick, plus aim assist, plus reduced recoil. Nah. What makes you think you should have it so easy?
- ArzePoetic4 days agoSeasoned Rookie
For many of us it's not about competition, but rather immersion and comfort. Have you ever used Gyro? Gyro is not meant to replace your analog stick; it's just an additional type of input method, which allows you to fine tune aiming with your physical hands, while you rely on the joystick for the more broad movements. It is really fun to use because the motion control is naturally intuitive, and I personally get more immersed because it kind of simulates the movement of aiming a gun with your actual hands. Think of it like using a driving wheel for racing games, or like using your hands in VR shooters. I've personally been a fan of Gyro ever since they had Gyro sniping on Killzone 2 back on PS3, which was a ton of fun back then.
I do agree that reduced recoil for controller players is unfair, and wouldn't mind seeing that addressed, but that is an entirely separate issue unrelated to gyro implementation. If gyro is really that much of a concern of to the wider community (which I honestly doubt), they can nerf or disable aim assist even to please players like yourself when Gyro is in use. FYI, tons of gyro players don't even use aim assist, as they have a better time simulating mouse input (look up the alpakka controller for instance). As I stated, my primary concern is the 'feel' and fun factor. I find gyro more fun, and intuitive, and believe it should be a standard option in games on all platforms across the board. If I was concerned with competitive performance I would probably have switched to keyboard and mouse years ago, but I grew up on consoles and prefer controller + gyro. Many multiplayer shooter games like CoD, Fortnite, The Finals, etc. have had full on gyro + stick implementation for several years, without it being a problem.
I think it just comes down to a lot of misunderstanding. Both on the BF6 development side in regards to how they've misunderstood proper gyro implementation; and also, some misunderstanding on the player side, with people like yourself that think it's some sort of magic advantage, when in reality, mouse and keyboard players still dominate when you look at the big picture.