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PigSkinRodeo's avatar
PigSkinRodeo
Seasoned Rookie
28 days ago

Suppression should have a real purpose in Battlefield.

Suppression should have a real purpose in Battlefield.

I’m not asking for Battlefield to become a milsim, nor am I asking for random bullet deviation where your crosshair is on target but your shot still misses. I understand why players disliked that.

What I am asking for is that sustained incoming fire should make it more difficult to line up a precision shot. If I’m putting rounds around a sniper’s position, there should be a meaningful effect—scope sway, flinch, visual stress, breathing disruption, or another mechanic that encourages them to stay in cover or reposition.

Right now, it feels like I can suppress someone all day, watch bullets crack past their head, and they can still calmly line up a perfect shot as if nothing is happening. At that point, suppression doesn’t feel like suppression—it feels like wasted ammunition.

I’m not trying to single out snipers. This applies to anyone trying to return accurate fire under sustained suppression. Battlefield has always been about teamwork, combined arms, destruction, and controlling the battlefield through tactics. Suppressive fire should be another tool that rewards teamwork and helps squads advance, not a mechanic that feels largely meaningless.

I’m not asking for perfect realism. I’m asking for a mechanic that gives Battlefield a stronger tactical identity. If suppression doesn’t influence an enemy’s decision to stay in cover, reposition, or take a more difficult shot, then it isn’t really fulfilling the role it’s supposed to play.

5 Replies

  • Can't agree anymore,bro. Honestly I really have no idea why DICE spend so much time on nerfing the aiming speed and bullet speed of sniper rifle. At current stage,the only way to against enemy snipers is to be a sniper.And the only reason cause that is full-auto weapon is not a threat to snipers over 70m,and full auto weapon players can't even get to such close by suppressing fire.

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    28 days ago

    I’m not necessarily against most guns doing nothing in terms of suppression. The issue is, a suppression mechanic for all guns basically rewards you for missing but shooting first, which I’m not a fan of. Nobody would willingly suppress an enemy they have LOS on and could kill. And let’s be honest, suppression in a game will never work the way it does in real life, people just can’t be scared of virtual bullets, so you’re suppressing before killing rather than getting people tohunker down.

    But I think the current state is a fundamental issue for LMGs. When there’s no - or very weak - suppression mechanics, bullets are only good for killing. But LMGs have worst stats to make up for the larger magazines, so they’re quite literally worst at doing said killing. If I can’t kill that first guy I meet, what’s the point of having 100 bullets?

    As improving the stats would just ruin balance, the only solution to make LMGs a worthy choice is to give bullets another purpose beyond just killing, and the usual answer would be to imitate real life and make them good suppression weapons. So I would suggest they implement mechanics similar to what you propose, but limiting them to LMGs only. 

  • I'm a recon player and I agree with this post. Supression should help you and keep enemies in check, however it really is pointless in BF6. I would like them to separate Supression into 2; guns and explosives.

    Explosives does what the current Supression does but with a wider AoE so enemies can feel suppressed and it's worth using grenades with a limited area to ko. This way 1 person suppresses enemies healing while your team goes for the kill

    Guns on the other hand will slightly blur vision. Pistol won't make a difference, smg and assault rifles will slightly blur vision of a single target, finally LMG will slightly blur vision for several targets while sustain fire. AoE is small so you must be shooting near enemies to apply otherwise no effect is applied. Blur shouldn't make a difference around 40meter and under (this way players who love close engagement shouldn't feel a difference) and gun suppression will only happen with guns that have a high RoF. The flinching effect should be given to only guns that are hard hitting weapons. This will also help separate y you might want to use it over other weapons with similar stats. Fire power, RoF, or more of a balance or custom. 

    This game is far from a mil Sim. Has too many oversimplified mechanics as is, not to mention all the nerfing to explosives and so on. Definitely don't want a mil Sim but I definitely enjoy the addition of tactical aspects. It's not fun if I can trade shots with an LMG and get a headshot. Relocation, avoiding, out maneuvering, flanking and so on, should be part of this game and it is absolutely satisfying to get a kill or end up being hunted

    Ps. Snipers, shotguns and DMRs don't get blur unless their RoF is high enough to sustain it (in case you are wondering) but more likely it would be pointless as they don't have big Mags to sustain it with out forsaking more valuable stats. But to each his own as they say

  • c48b879dcd542c96's avatar
    c48b879dcd542c96
    Seasoned Traveler
    27 days ago

    At least remove the accuracy of  sniper rifles  when standing.  Also when running around in run and gun, getting single shot head kills.

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