Team Deatchmatch makes no sense
So DICE had this brilliant idea of sneaking in a "Win 15 matches of Team Deatmatch" challenge. So I ended up trying it out. As usual the amount of games it takes to win 15 games is astonishingly high, even when you're regularly the top scorer. The amount of times there's this guy on my team getting farmed and going 3-20 makes it hard for me to understand how they even enjoy the game.
There's 8 players per team and it's a race to 100 kills. On average that means that you need about 12.5 kills per person to win the game. If you have a competent team of players, you end up winning the game in a matter of minutes. I've seen games on Saints Quarters that last less than 4 minutes.
What surprises me the most is that there's no actual effort to reward slower, less risky gameplay. Regardless of whether you think Team Deathmatch belongs in Battlefield, the fact of the matter is that the team with the highest average K/D wins. This should mean that you play in a way that minimizes deaths and maximizes kills. Instead, respawning is almost instant and medics don't get the chance to revive teammates.
What's even worse is that the score you have does not take into account your K/D or more importantly the net amount of kills. This means the number you get when subtracting your deaths from your kills. If you're in the minus, you helped the enemy team. If you're neutral you ended up not contributing at all and only if you're in the positive, did you actually help your team.
So I'd propose a couple of changes:
- Raise the amount of kills to win the game from 100 to 150 or even 200.
- Increase the respawn time, so Medics actually serve a purpose.
- Change the way the scoring works, so that the net amount of kills matters, rather than the total amount of kills.