Ted talk about nerfing
Hello, this topic is just to talk about some things that nerfs such as the smgs, tow missiles, and homing launchers.
The smgs are absolutely really broken right now they should not have the range and ttk time right now there’s people getting killed by them from 150m away which is insane there should be a max range for them to even hit and let alone the damage range needs to get nerfed yes if it’s a headshot I understand but body and legs should be doing the same amount from far range I get close range like 0-30 meters maybe 30 should do the max amount of damage due to smgs being close quarters but at mid range is where it should really hit for damage and bullet drop but that’s my opinion.
for the tow missiles same thing with the guided shell from heavy tank there’s so many tanks that camp in their spawn and just wait for helis to take off there there should be maybe more of a cooldown or less ammo or something maybe longer to to reload them maybe one at a time for it or maybe less damage cause the spawn sniping with them for aircraft’s is just annoying and not being able to use the helis to support ground units with them is sad for players who aren’t as experienced with helis.
same thing with the tow missles with homing launchers there’s so many people spamming helis or jets with them so maybe longer lock on or longer reloading time or less damage then the rpg so then people the rpg more for damage but takes skill to hit something and something to it but once again this is just my opinion to it I think it would favor more inexperienced players to be able to learn and get better in public lobbies with air support and even with the smg so there are able to use different classes and not everyone running smgs cause there broken and “meta” and gives more opportunities for objs with machine guns or dmrs and assault rifles just so like there’s more characters to classes and equal playing grounds not everyone being able to run every class with one type of weapon.