Forum Discussion
Not saying movement shouldn’t affect accuracy, but a lot of what people are feeling right now isn’t “intended bloom,” it’s busted behavior. DICE/devs have already acknowledged multiple dispersion/bloom issues beyond the beta bug and said they’re working on a hotfix plus they’ve confirmed the ghost bullet problem is real (hits registering visually with no damage). That’s not player education; that’s bugs.
You can also see players flagging the sprint-out ADS spread being way higher than stationary ADS even when timing shots, which lines up with spread not resetting correctly after certain animations again, bug territory, not “depth.”
So yeah, teach burst/tap firing, sure but the inconsistency (identical inputs ≠ identical results) is why people are frustrated. But fix the spread recovery, animation desync, and ghost bullet issues first. Once those are consistent, then we can actually talk about bloom as a mechanic instead of a flaw.
- Also nice kill amount i'm about the same😉
- wintrading4 months agoNew Traveler
I'm aware of the spread staying huge for a second after exiting sprint, and ghost mag has happened to me twice, but I really think most of the complaints are not because of these bugs. Watch an average player's gameplay. They full dump entire mag while strafing.
Like, there are tons of people saying anything besides SMGs are unusable because of the bloom. It's them not understanding the game. I'm seeing this mythology everywhere that whole classes of weapons are "unusable because bloom" and its absurd.
Maybe it vaulting or jumping has a bugged reset too, but I've had almost zero problem with bloom besides the sprint thing.