Forum Discussion
Exactly! We need a dedicated medic class
I think if they kept the time it takes to charge to full and the limited charges but got rid of the delay between being able to use the defibrillators it would work just fine it kind of reminds me of the syringes in battlefield 1 and the only problem I ever had with those is they never detected the person needing revived causing a lot of trouble that didn't need to happen, but battlefield 6 is quite a bit faster paced which is fine but the defibrillators need to reflect that, having such a tiny delay just makes it annoying and clunky
I made a couple of posts a few days ago which you'd find interesting.
I built a BF6 concept with a five class system, two training paths and signature weapons for each to boot.
Medics get carbines as a class weapon, one training path is medic bag and drag revive focused, the other is defib and mobility focused.