The new update encourages camping and ruins the flow.
Hey Devs,
After the recent update, the flow of the "Escalation" mode* has changed for the worse. The dynamic fights over the central points are gone. Instead, everyone is just holding angles and camping corners.
When a team starts losing, they don't try to counter-attack anymore; they just turtle in their spawn. The desire to PTFO (Play The Objective) is vanishing. We rarely get intense 2-2 matches anymore; it’s almost always a complete steamroll one way or the other.
The root cause feels like the TTK is too short. For a newbie, pushing an objective guarantees instant death, so passive play and camping are heavily incentivized over aggressive play.
This issue extends to Conquest as well. I rarely see a "nail-biter" match where the tickets are close. This is clearly a failure of the current team balancing and matchmaking algorithms. Constant stomps—whether I'm winning or losing—are boring and hurt the replayability of the game. Please address this.
These issues happened in HongKong Server