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Ruxem's avatar
Ruxem
Seasoned Novice
23 hours ago

There needs to be a middle ground for Vehicles.

I don't post here usually, but as someone who was super excited for S3, I feel really bad right now.

So, I've always been an infantry main in Battlefield, I play all classes with some bias towards Engineer and Recon depending on mood. 

With Season 3, vehicles feel completely unengagable as infantry, while before they were scary but possibe to beat. I was actually for a vehicle buff, but this is way too much, anyway you slice it.

All the launchers have been nerfed, all the mines have been nerfed, and with it all vehicles were buffed? Did no one stop to think that this is... incrediby unfun? That if you aren't playing a vehicle now, you may as well just be a Dynasty Warriors mob ready to be mowed down in the hundreds?

Not sure if this is a bug, but I also stuck four entire C4s onto a tank and it didn't die.

To further my point, before, as someone who didn't play vehicles, I was not a great tank player. Well, last night I got into a tank and proceeded to not die a single time, despite playing quite risky. Infantry never once threatened me, engineers weren't a concern.

This update also comes with AA nerfs, which I find baffling. As if Jets, which were almost unkillable unless the player in it was bad, needed a buff.

Was incredibly excited for this season and Golmund, but the changes to vehicles feels like they were made to appease the literal worst players of the game, which in turn means anyone remotely competent is capable of utterly undeserved feats. That is the scariest part, actually. That all these players who are frankly, not good, will tell the devs the changes were great.

I hope something is addressed, this game has been a game I play multiple times a week and enjoy, and I feel that this update has ruined that.

7 Replies

  • AlphiB's avatar
    AlphiB
    Seasoned Adventurer
    22 hours ago

    I need to play a lot more to make up my mind, but I have to say I saw a few weird things. In one case, I hit a tank 4 times with almost no result: on one hand, I was hitting it from the top, so damage was understandably not great, but on the other, there was no one repairing it. When I ran out of rockets, it was pretty much close to full health?

    I did however blow up a couple of tanks with C4 last night, 4 seems to still guarantee a kill, so maybe something weird happened in your case.

    As for the air play, well it is indeed very different now. I don't mind choppers being more resistant, they were basically air coffins before, but I did have a couple of games where enemy choppers felt impossible to take down. I think the AA nerf may need to be scaled down somewhat.

    But again, I would need to play quite a bit more to make up my mind. 

  • Dunno, didn't see a lot of changes. Destroyed some tanks with Javelin and some helis with IGLA, and lost about 5 tanks and MBTs during the evening (and I'm a pretty good driver). Haven't noticed them being buffed or something.

  • Ruxem's avatar
    Ruxem
    Seasoned Novice
    21 hours ago

    This is false ignorance and I would ask you to leave my thread if your only intention is to lie, thank you.

  • AlphiB's avatar
    AlphiB
    Seasoned Adventurer
    21 hours ago

    You're on a public forum, it's not "your" thread, and people get to disagree with you. 

  • Ruxem's avatar
    Ruxem
    Seasoned Novice
    21 hours ago

    There is a difference between disagreeing and lying.

  • The decision to do away with class locked weapons is having a bad effect on vehicle play. Now I'll start by saying a tank should never be destroyable by a single player unless that's with C4, it should be a team effort, but the 'problem' we have now is on vehicle heavy maps the majority of players will be an engineer (which is just natural) so any tank venturing close to congested areas is dead meat. Therefore anti tank weapons needed a nerf. Same issue with air vehicles and anti air missiles. Where in past Battlefields you would have a AA tank and if lucky 2 or 3 people with AA missiles if the the enemy pilot(s) were really good now you can have easily half a dozen of more on every round, which then means you have to give the pilots super fast reloads on flares to compensate. Poor design decisions from the get go on core game mechanics have blighted this game from the start 

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