Forum Discussion
I haven't played the mode much, but I keep reading the same from others. Frankly, it just sounds like the mode was poorly thought out. Not the first time this happens, too: in Operation Augur, the balance was completely off.
I just think the team in charge of the live service is not very big, and they don't have the resources to test properly (to get it tested in BF Labs, it needs to be ready quite early in the process).
- iamthetdog2 days agoNew Scout
The thing I simply can't get over is how the same mistakes just repeat over and over, like good god please just learn from it.
- AlphiB1 day agoSeasoned Ace
The thing I simply can't get over is how the same mistakes just repeat over and over, like good god please just learn from it.
Because you need time to learn lessons. You need to have an after-action report, an analysis on what needs to be avoided, a document where you put in the lessons learned. And then you need to have enough headspace when designing to refer to that document and make sure you applied the lessons.
If the team is really as small as I think they are, they are producing stuff at a rapid clip with no extra resources. Mistakes will be made again and again. It’s the core issue of live service: you want to make as much money as possible and so dedicate as few people as you can to managing it, but then you need to deliver content with hard deadlines again and again.
It’s a terrible model when it comes to quality and accountability. It can work when what you’re producing is simple or involves a lot of recycling - say, a slew of three-laned COD maps - and really bad for anything else.