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Shakeythe_medic's avatar
Shakeythe_medic
Rising Newcomer
4 days ago

Top-Tier Medic Feedback: The 3-Charge System Ruined Breakthrough Flow

I am a dedicated Medic main with a record of 150 revives in a single 2042 match and 130 in BF6. I live for high-intensity Breakthrough matches, but the 1.2.3.0 update has effectively 'capped' my ability to contribute In Breakthrough, 3 charges with a 4-second regen is mathematically impossible to sustain. I’m finding myself forced to watch teammates bleed out because the game won't let me work fast enough. This change doesn't add 'strategy'; it just punishes the most active players on the field. Please consider removing the charge cap for the Support Class or significantly buffing the recharge rate for players who consistently hit high revive counts.  Between the move to 48-player Breakthrough and now this 3-charge nerf, the game is losing its 'Only in Battlefield' intensity. High-skill players like me are being restricted by timers and lower player counts instead of being rewarded for playing the objective. You have killed my gameplay experience that made me excited to help my team.

1 Reply

  • Painknight's avatar
    Painknight
    Seasoned Veteran
    4 days ago

    Yea, you're one of the players that is 100% fine with rezzing someone who is for sure going to die in .02 seconds after to rez them.

    You're chasing clout in the form of score and applauding yourself for your big numbers while doing nothing to actually assist other players.

    Learn the drag mechanic.  Health medic can res with drag in about 3 seconds.  If your teammates are asking for a revive, you'll have enough time to rez nearly the entire team even using only the drag rez.  Then you have the bonus that you can drag them into safety so they don't die in the next .02 seconds because there is no cover where they died.

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