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DOC_CJ_11's avatar
14 hours ago

Vehicle animation suggestion

So you know how in Bf1 there was animatons for getting in and out of tanks, cars, cannons, getting on and off of horses and stuff. What if they did that with Bf6's vehicles, but pump it on steroids e.g. when in first person for tanks there could be an animation of you actually being INSIDE the tank reloading the shell by hand, and you can see all your buddies in there aswell.

It doesn't have to be that over the top though, it could just be using doors and hatches to get in and out of vehicles, but if thats the case, it should be done right! So stuff like when your in a Bradley and your operating the gun, driving, commanding, you should get out of those designated hatches on the vehicle. But if your a passenger, because the Bradley is used to transport small groups of soldiers, you should get out of the door on the back of Bradley where the passengers are actually seated.

2 Replies

  • Games like Red Orchestra 2 and ARMA 3 do have vehicles with fully modelled interiors. They are beautiful, but there's just one major disadvantage. It costs a ton of extra development time. I think that's fine for games that are simulators, but it's less useful for games like Battlefield, where the average player would rather have an extra vehicle per season.

    The main purpose of simple exit/entry animations aside from it looking pretty, is to prevent situations where infantry can just instantly "teleport" out of the vehicle and shoot at hostiles and enter the vehicle again within a split second. 

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