Vehicle survivability changes were amazing, but regen probs starts too soon
The changes to how many rockets are needed to take down a tank/IFV have felt amazing, but one thing that hasn't is the insane automatic regen added this patch. If you're an infantry playing hide-and-seek with an IFV, it's going to take time to reposition to get a good side/rear shot on a tank without it seeing you, and given it only takes ~12 seconds for the tank to start regening like crazy, often times it feels like you cannot make any progress on it at all. I had this exact experience on E (in the village) on Golmud, where I got a few shots off, then had to reposition through the buildings bc the tank was looking for me, and by the time I peaked back out, it was already at full health again.
The auto-regen should be something that prevents tanks from having to backtrack alllllll the way back to base after an engagement if it exists at all, not something that makes them impossible to take down unless you are able to frontload all your damage with no downtime. Please raise the regen time (time before it starts regening) to like 30+ seconds. Maybe even 40+. Give me a reason to hop out and repair afterwards, give infantry a reason to actually try and harass them even if they know it's unlikely they'll be able to fully eliminate them right away.
Hell, with the tank survivability updates, I wouldn't even be mad if this aspect was fully reverted. Keep regen locked to a lower number without a repair tool/resupply station, the survivability changes were fantastic, I don't even think there's anything too bad about being forced to retreat if the tank can now survive longer in the midst of battle.