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Velswab's avatar
Velswab
New Hotshot
1 day ago

Vehicle survivability changes were amazing, but regen probs starts too soon

The changes to how many rockets are needed to take down a tank/IFV have felt amazing, but one thing that hasn't is the insane automatic regen added this patch. If you're an infantry playing hide-and-seek with an IFV, it's going to take time to reposition to get a good side/rear shot on a tank without it seeing you, and given it only takes ~12 seconds for the tank to start regening like crazy, often times it feels like you cannot make any progress on it at all. I had this exact experience on E (in the village) on Golmud, where I got a few shots off, then had to reposition through the buildings bc the tank was looking for me, and by the time I peaked back out, it was already at full health again.

The auto-regen should be something that prevents tanks from having to backtrack alllllll the way back to base after an engagement if it exists at all, not something that makes them impossible to take down unless you are able to frontload all your damage with no downtime. Please raise the regen time (time before it starts regening) to like 30+ seconds. Maybe even 40+. Give me a reason to hop out and repair afterwards, give infantry a reason to actually try and harass them even if they know it's unlikely they'll be able to fully eliminate them right away.

Hell, with the tank survivability updates, I wouldn't even be mad if this aspect was fully reverted. Keep regen locked to a lower number without a repair tool/resupply station, the survivability changes were fantastic, I don't even think there's anything too bad about being forced to retreat if the tank can now survive longer in the midst of battle. 

5 Replies

  • admphi's avatar
    admphi
    New Traveler
    20 hours ago

    With these recent adjustments, breakthrough is suffering from armor fatigue. I think they may need to increase the respawn duration after a vehicle is destroyed or reduce the number of vehicles usable during smaller maps. Casual breakthrough is absolutely dominated by armor.

  • Raansu86's avatar
    Raansu86
    Rising Hotshot
    21 hours ago

    The changes were terrible. Tanks are way too tough now, to the point you don't even need a engi repairing you anymore and you can just rambo into a point without any awareness of your surroundings.

  • Velswab's avatar
    Velswab
    New Hotshot
    23 hours ago

    Yeah duh, it shouldn't be activating in combat at all! Why would it ever activate while you're being pinned down by multiple engis?

    I'm specifically talking about the scenario where you're 1 or 2 engineers trying to take one down or harass it while being tricky to stay alive, something that can happen a lot around the village on Golmud (or a lot in more traditional BF maps from prior titles.) 

  • zakrocz's avatar
    zakrocz
    Seasoned Veteran
    1 day ago

    "Only" 12 seconds is a long time when you're being attacked by engineers with 5 or 6 rockets each. Every time the tank takes damage the auto regen is reset and the 12 second wait starts again. 

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