SkeeterMH wrote:if they can record all our personal data they can sure as hell store a match.
That’s not really comparable. Personal data is mostly text files and small database entries. A full match replay isn’t just a log; it’s every player’s camera, position, input, and environment recorded in sync for the entire match.
At 1080p60, that’s about 1.8–4.5 GB per player per 30 min, 2K is 3.6–6.8 GB, and 4K is 7.9–13.5 GB. For a 64-player Battlefield 6 match (32 vs 32) that’s roughly:
• 1080p: 115–288 GB
• 2K: 230–435 GB
• 4K: 505–864 GB
Multiply that by thousands of matches per day across PC, PlayStation, and Xbox, and you’re talking tens to hundreds of terabytes daily, petabytes monthly, just to store review footage.
And that’s only counting the big 32 vs 32 matches, not all the smaller or special modes that run constantly in parallel. The scale, cost, and bandwidth are insane.
It’s not that they probably don’t want to do it, it’s that they can’t a match replay isn’t one neat video clip it’s a massive bundle of live data from every player. Scale that up to thousands of matches and the infrastructure cost becomes impossible to sustain the system would collapse under its own bandwidth and storage demands.