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Progress_Cloud's avatar
Progress_Cloud
Seasoned Rookie
4 days ago

VSSM Is a Joke: Drop Forced Subsonic, Boost Velocity, Add Extended Suppressor

What in the absolute hell were you thinking when you designed the VSSM? You took an iconic marksman rifle with legendary special forces pedigree, strapped it to a boulder of forced subsonic rounds, and then handed it to us like a gift-wrapped insult. Right now, the VSSM isn’t a weapon — it’s a liability. It fires projectiles so laughably slow that enemies can sidestep your bullets in real time, and you’ve shackled it to that misery by making subsonic ammunition mandatory. There is no fix. There is no alternative. You just decided this rifle should shoot regret, and we should like it. We don’t. We resent it. Fix it.

First — Kill the forced subsonic ammo and give the VSSM actual bullet velocity.
The current state is a joke. You forced every single VSSM user to lob slow, ghostly spitballs while every other DMR is sending rounds downrange at velocities that actually connect. The weapon’s identity doesn’t have to be “the gun where you have to lead a target standing 20 meters away.” Subsonic ammunition should be a tactical choice for stealth — not a straitjacket you bolt onto the weapon out of some misguided realism fetish. If I want to run suppressed with quiet rounds, let me choose it. But for the love of everything explosive in Battlefield, let me swap to supersonic, high-velocity ammunition that makes this rifle lethal beyond spitting distance. Increase the base muzzle velocity significantly so the VSSM can compete with the SVK, the svdm, the M39 — instead of being the cursed option everyone levels once and abandons to rot in the armory. A marksman rifle that can’t reliably hit a moving target at 30 meters isn’t a marksman rifle. It’s a broken concept. Fix it.

Second — Give the VSSM the Extended Suppressor that costs 25 points and reduces recoil, the one almost every other weapon gets to enjoy.
Why does this attachment not exist for the VSSM? You’ve handed that beautiful, recoil-taming Extended Suppressor to assault rifles, SMGs, LMGs — even other DMRs — and yet the VSSM, a gun that practically screams for a long, heavy suppressor to balance its kick, is locked out of the club. Its integrated suppressor is, frankly, inadequate for the violent muzzle climb you’ve inflicted on it with the forced “penetration rounds” garbage. Let us spend 25 attachment points to slap an Extended Suppressor on this thing, tame the vertical climb, and actually land follow-up shots without fighting the gun like a bucking animal. The part already exists in your sandbox; you just arbitrarily walled it off from the VSSM as if it might somehow break your precious “balance.” The only thing breaking balance right now is the VSSM’s laughable performance. Add the Extended Suppressor. This isn’t a request — it’s common sense.

Third — Make the 5-point Standard Penetration Ammo the default ammunition type, and relegate that monstrous, high-recoil “Penetration Round” to an optional slot where it belongs.
Who made the call to ship the VSSM with those brutal, shoulder-dislocating high-recoil penetration rounds as the only starting ammunition? That one decision poisoned the gun from the first trigger pull. New players pick up the VSSM, fire two shots, watch their reticle climb into the stratosphere, and instantly switch back to literally anything else. The default ammunition for this rifle should be the 5-point Standard Penetration Ammo — manageable, versatile, and capable of engaging infantry without feeling like you’re firing a cannon with a broken stock. If someone wants to run the heavy penetration rounds for anti-materiel memes, let them unlock that misery and pay the price. Don’t force that punishing, niche ammunition as the mandatory starter experience. It’s self-sabotage. You’re presenting the VSSM with its worst foot forward and then wondering why nobody uses it. Reset the starting ammunition to Standard Penetration. Let the base gun feel competent, and let players choose to trade controllability for extra punch — not the other way around.

The VSSM has the bones of a truly great, atmospheric rifle. It oozes style. It should be the thinking flanker’s dream — a fast-firing, suppressed precision tool that rewards positioning and stealth. Instead, you’ve buried it under a mountain of idiotic design constraints: forced subsonic velocity that loses every ranged duel, a missing Extended Suppressor that leaves its recoil management artificially painful, and a default ammo type that actively punishes the user for equipping the weapon. This is not balance. This is neglect.

So here’s the clean, no-nonsense prescription. Unbind the subsonic requirement. Boost that bullet velocity to respectable DMR standards. Add the 25-point Extended Suppressor with recoil reduction — the one the rest of the arsenal gets — and give it to the VSSM immediately. And swap the default ammo to the 5-point Standard Penetration round so the weapon actually feels functional out of the gate. Do these things, and the VSSM transforms from a cautionary tale into a contender. Ignore this, and you’ll have once again designed a beautiful, atmospheric paperweight that nobody touches except completionists grinding attachments in sheer agony.

You have the tools. You have the assets. Now have the nerve to fix your mistake. Give us a VSSM worthy of its legend, not a suppressed slingshot that insults anyone who equips it.

4 Replies

  • AIMWraith's avatar
    AIMWraith
    Rising Traveler
    4 days ago

    The Vintorez is dogs**t every other DMR has 600 - 1100 mps bullet velocity. giving the "VSSM" 300 is not even laughable it's pure cringe. I know DICE overcooked the VSS in 2042 and then left it broken OP for 3 months + but come on . . . 

  • You are asking for generic arcade balance, but the devs did some research... Here is why your "fixes" make zero sense for how this weapon actually works:

    Forced Subsonic Ammo: The real VSS is chambered exclusively in 9x39mm. This cartridge was engineered specifically to never break the sound barrier. Asking for high-velocity, supersonic rounds means you do not actually want a VSS, you just want a reskinned SVK. That slow speed is the weapon's entire reason for existing.

    The "Missing" Extended Suppressor: The VSS is an integrally suppressed weapon. The entire front half of the gun is already a massive silencer wrapped around a ported barrel. Complaining about this is basically begging to duct-tape a second silencer onto the tip of the first one.

    The High Recoil of Default Ammo: Because subsonic bullets move slowly they require immense mass to penetrate modern body armour. Firing those massive, heavy slugs out of a lightweight rifle creates violent recoil. That heavy penetration ammo is the authentic military loadout, not a niche meme.

    Honestly, the only thing you should actually be mad about is that the game classified it as a standard DMR and removed its real-life full-auto switch by default. It is a 900-RPM close-quarters ambush weapon, not a long-range sniper.

    AIMWraith wrote:

    every other DMR has 600 - 1100 mps bullet velocity. giving the "VSSM" 300 is not even laughable it's pure cringe.

    And comparing its 300 m/s velocity to DMRs pushing 1100 m/s and calling it "cringe" just shows your ignorance. You cannot compare it to a standard marksman rifle. The real-world 9x39mm round travels at exactly 280 to 320 m/s.

  • i've been spamming this gun the last day or so.

    it seems to be a very situational gun and yes, if you try rambo'ing it, it will lose out to even some pistols.

    i have the full auto mod unlocked and it's insane with that on cqb maps.

    on larger maps you'll want it on semi.

    i actually think it's not half bad. only bad thing is how slow its muzzle velocity is really.

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