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C4Hore's avatar
C4Hore
New Ace
22 days ago
Solved

We Need A Casual Conquest Game Mode!!!

Nuff said!!!

[Edit: All caps removed - ElliotLH]

  • Ty_Ger07's avatar
    Ty_Ger07
    20 days ago

    The current portal experience does not really support 64 players. The server tick rate is too low and the server resources are too poor which causes high server frame time and lag.

    I have 3 48-player casual conquest portal experiences to choose from.

17 Replies

  • C4Hore's avatar
    C4Hore
    New Ace
    20 days ago

    I tried it 2 time and got a black screen! So I gave up. BF6 is so F'ed up right now I would be surprised to see if the Saudi Arabia still wants buy's EA after the failure of BF6 ROFL!!!

  • BigShottt's avatar
    BigShottt
    Seasoned Ace
    20 days ago

    The GAME crashed.  When you host a custom mission there are 2 options: host and host locally...when you use the regular "host" a new server instance is started for you, and when you host locally you are running the mission off your own machine and there is no server used. I believe it crashed the game in both cases for me...I assumed it is something about your code or how the game is handling something about your code that needs to be fixed because I never had BF6 crash before while playing the default stuff.

    ...sorry I cant be of more help but I wont be following this forum now and Ive uninstalled the game so I cant test more. Thats all I know :-(

  • Also, need 64 players not less,  this is Battlefield.  Again solo/co-op PvE is needed for those, which is many, want it ... as well as PvPvE.

    All game modes that is in PvP should be in the PvE against bots. This is very doable and I don't get why devs removed the PvE game modes.

  • Ty_Ger07's avatar
    Ty_Ger07
    Seasoned Ace
    20 days ago

    The current portal experience does not really support 64 players. The server tick rate is too low and the server resources are too poor which causes high server frame time and lag.

    I have 3 48-player casual conquest portal experiences to choose from.

  • Ty_Ger07's avatar
    Ty_Ger07
    Seasoned Ace
    20 days ago

    You can host locally? That must be a PC-only option.  I have heard so many people say that they WISH they could host experiences locally and not waste global server resources, so I assumed that no one can and that was a 2042 thing.  But you can?

    And the game crashing must be a PC-only problem too. I can assure you that the block rules are logical, error-free, and function as intended. I don't know what you think I can do about my rules or my spatial information in the sandbox DICE made. Everything are json files built using their tools with their limitations. They are just text files that say, within the limits of what you say you are able to do, I want you to do these things. Those json files are then uploaded and validated by their portal. At submission, portal says if there were any errors. Then, once approved, in the game, those resources are loaded into their game engine as additional parameters. Then, the game engine tells you at run-time if there were any errors. All that succeeding, leaves me with nothing to action.

    Sounds like a PC bug report is required.

    I can't believe that you are the first person to tell me. I get thumbs-up, but not other feedback.

    To try, I simplified some nodes in the spatial files to the minimum and resubmitted every experience.

  • Ty_Ger07's avatar
    Ty_Ger07
    Seasoned Ace
    19 days ago

    I will need feedback. Does that fix the PC crashing problem?

    If not, I can axe the teamswitcher and bot toggler signs, since they have a bunch of scaled and overlapping geometry that might crash some PCs.

    If I get no feedback, I might create a new thread and hope someone engages there. It would be more helpful if the feedback I got was from someone who confirmed that they did have the problem but still have the problem or don't have the problem any more.  Randoms who never confirmed that they used to have the problem, are less helpful.

    I hope that you will assist.

  • Ty_Ger07's avatar
    Ty_Ger07
    Seasoned Ace
    14 days ago

    I'm pretty sure it is fixed. At least as best as possible. Others have reported no problems or rare problems, and I see PC players playing.

    I removed the bot toggler and team switcher sign in order to remove all the scaled geometry. And I reduced the rules code as much as I could by removing variables where possible and reducing array sizes when possible. Also, I bug-fixed some UI stuff where UI was applied to bots unnecessarily in some circumstances.

    The rules code is very abused and exploited regarding rules size. I don't know if that is a potential problem, but you can't have custom stuff without rules to implement it. 

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