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c48b879dcd542c96's avatar
c48b879dcd542c96
Rising Traveler
2 hours ago

Weapons needing nerf

IMO, a few weapons have become disrupting and should be nerfed.\

  1. M320  The M320 is too effective.  The HE round has a wider blast radius than a tank round and should be reduced or limited to one shot with slower re-suppl time.  The Flame thrower also covers too wide an area and should be reduced. Too many times a  single person can stop an attack  for a long time Wiping out whole squads with a single  shot.
  2. Shotgun and some pistols.  An increasing amount of people have been using it with their cronos to become super assassins, flying around with single shot kills.   It's ridiculous and off  balance vs a rifle, which in real life can actually penetrate body armor.   Same with pistols
  3. Mortars  The mortar use has totally unbalanced the new map, especially the last segment.  It needs to have  the accuracy/fire rate/replenish rate nerfed.  The interceptors are also ineffective against them.  I've quite half way through a match when spawning, only to meet a barrage of mortar fire continuously.  EA should consider that most people are infantry and should have the same opportunity to have a good game as the vehicle/mortar folks.

There are great maps in the game, which would be a blast to play, if the over  powered weapons and cheating were brought under control.

2 Replies

  • Get outta here wanting even more nerfs. Your argument about shotguns and body armor is completely flawed in real life. Sure, soft armor might physically stop buckshot from piercing the skin, but the massive kinetic energy of a 12-gauge blast will shatter your ribs, collapse your lungs and drop you instantly from blunt force trauma. Plus, armor-piercing pistol rounds like 5.7mm exist specifically to defeat armor.

    Dying to Cronus users is an anti-cheat failure, not a reason to ruin the guns for everyone else. As for the M320 and mortars they are doing exactly what area-denial weapons are meant to do. If you keep running head-first into the exact same chokepoint and dying to explosions, that’s a you problem, not a game balance problem. Flank them or hit them back with your own mortar.

    Stop asking the devs to nerf the fun out of the game. Nerfing everything into the ground is all this game has turned into. Just look at the list of what we've already had to deal with recently.

    Recent Game Nerfs:

    Global Bullet Drag Increases: Bullet drag was massively increased by 40% across all weapons. If you use Match Grade ammo, the drag penalty jumps to 100%.

    Vehicle Health Regeneration Delays: The delay before a vehicle starts regenerating health was doubled, increasing by 100% (from 6 seconds to 12 seconds). Additionally, while in critical health, regeneration is slowed by 80%.

    Thermobaric Grenade Nerfs: The concussive effect duration from blasts was reduced by 60% (dropping from 2.5 seconds down to just 1 second).

    IFV/Tank Cannon Rate of Fire & Reload Penalties: The APDS rate of fire plummeted by 40% (from 200 to 120 RPM), while reload times increased.

    Movement Penalties: Momentum carried from sliding into jumping was reduced, repeated jumps now penalize your height, and weapon inaccuracy was increased when firing during these movements.

    Limb Damage Multiplier Reductions: Hitting lower extremities with automatic weapons now takes an extra shot to kill.

    Muzzle Velocity Reductions: Slower projectile speeds across most primary weapons.

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