Forum Discussion
Because of the inability to control the global lighting, shadows, and the bright thing in the sky, I decided to embrace the green tint in order to make it more plausibly a full moon night with NVG. The effect is more subtle than desired, but there are limits to what is possible and enjoyable within those limits. I also disabled third-person view in order to not break the impression of viewing the level through goggles.
I hope it will be recieved well. I have a record of the values I have used, but since no one is playing the server or commenting, I am shooting in the dark (ha ha!). Let me know which version of images you prefer, and play it to let me know what you think. I'll be honest, I think each version is a little shocking for the first 30 seconds until you play a bit, your eyes adjust, and you accept what you are seeing.
If I determine that it is possible/appropriate, I will pursue blacking-out (dark blue) moments to further create the impression that goggles are being worn. For example, dark blue on death, and switch on green shortly after each spawn.
And, if curious, this is what a thermal scope looks like.
Since no one was yet playing it, it is still early-ish in the day, it was easy to implement, and hopefully it will greatly enhance the believability of the premise of it being night, I added the feature that the NVG effect is "off" when dead or downed and turns "on" shortly after being revived or deployed. The experience should be re-approved and back up in a few hours.
Here is a short demo of the NVG effect being off while downed, and turning on after being revived:
https://youtu.be/i4ElTPiOhBY?si=rEEZYvFvEVDSxKDW
And another short video of dieing, losing the NVG effect, respawning, and getting the NVG effect again:
https://youtu.be/tFvb14V51i8?si=necX9By_uckSTG-0